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Post by Bigfoot on Feb 15, 2006 15:07:22 GMT -5
Its been a little over a year since I have started Josaigdan and the Arcane, and I have been pretty quiet about it for awhile, soon that will change. A few months back, I had a good amount of work done, a CBS, the works. But then I realized it wasn't good enough, that I could do something really amazing with this idea. So I pretty much scrapped all the cinematics and the CBS then. The original was definitly something special. But it definitly is now alot more like I wish it could be. I am proud to say that it will be the game I have always wanted to make. (The title screen is still there.) StoryIt's so hard to summarize this story in a nutshell so I will do my best. Its about a Slave named Josaigdan, unlike most slaves, he has a memory of seeing the sky. During a scene of tragic events, he loses control and kills many gaurds, and with the help of something, he somehow escapes. But he escapes to an unfound ruin where an Arcane resides, a female with angelic wings only known in myths. He frees her and decides upon helping her escape. This story is more about the interactions between characters than anything else, and note that I am keeping much of this story underwraps, and there are many characters I have yet to reveal. It now has a smooth running ACBS that functions with a combo system. Cinematography and VFX will speak for themselves when I release a trailer. CMS, Jumping system, and a CCS. Some cinematics will change too depending on the player, it will have split second context sensitive moments, like in Resident Evil 4, and Shenmue 2. That promises that you will even play the game when your watching it. These cinematics will be very fun to play out. The old Cinematics are not gone, I actually plan to have it as an unlocked special for poeple that want to see how it used to be. I think it will be a nice secret for players. Maybe after the player beats the game. I have most of the gameplay done, so once I figure out a few more things, progress will come much faster.
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Post by rpglover88 on Feb 15, 2006 15:10:42 GMT -5
Can't Wait to play it ;D
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Post by The Smurf on Feb 15, 2006 15:17:54 GMT -5
this is one of the games i'm looking forward to most. good luck with it. -the smurf
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Post by Rodak on Feb 15, 2006 17:11:58 GMT -5
I still gotta play Hippy Hunt 2!
Keep at it. This is sounding like a really good effort.
I need more time off...
Peace.
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Post by Doan the Nado on Feb 16, 2006 2:55:16 GMT -5
Keep at it. This is sounding like a really good effort. I need more time off... Peace. I second that opinion, in both cases. Good luck, sounds awesome!
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Post by Bigfoot on Feb 18, 2006 1:35:24 GMT -5
Good luck, sounds awesome! I think you Doan will be just a bit more excited after reading this little update. I have recently scrapped my old CCS, (mainly was just []+button, then it would change to a different camera angle.) But have implemented The Doan Custom Camera System. I made a few alterations to it to fit my game, but Doan will get full credit to it. I think it will be a good feature to broaden this games experience. And thank you everyone for your motivating comments.
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Post by Doan the Nado on Feb 18, 2006 5:25:36 GMT -5
I'm glad to hear you found a good use for it, and as it says in the FAQ, feel free to modify it however you wish.
By the way, what did you think of the FAQ itself? No one has really ever given me any feedback on it at all, and that kind of sucks since it was the first FAQ I ever made and I'm not quite sure if the format and everything was good.
What do you think of it in-game? I know that as soon as I implemented it in my game, I had a hard time getting used to not having control when playing others games (perhaps one reason for the FAQ...? ;D).
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Deleted
Deleted Member
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Post by Deleted on Feb 18, 2006 12:10:15 GMT -5
I'd say it's the best FAQ out there, perhaps not by info amount (DW's), but definitely by explaining the process thoroughly and having the perfect scripts for it.
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Post by Bigfoot on Feb 18, 2006 15:07:34 GMT -5
It was very well though out, you made it pretty simple, I mainly just read the thing and went back to my room and worked on it. I don't have a printer, so I don't have the convience of bringin FAQ's back to my developing space, so your FAQ was done well enough to where I could jot everything down in my head and go back to RPGM2 and get alot done.
Edit: and as for how it is in game, it works pretty well, definitly adds to the experience. But I will make it an option, I myself prefer a good default camera angle, but a adjustable camera will help for when you need to see something, but all you have to do is press the default camera button (in my case "start", but I may change it.) to change it back to the default angle. So it all works out for everyone with a great system like this.
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Post by Doan the Nado on Feb 18, 2006 17:16:41 GMT -5
...But I will make it an option, I myself prefer a good default camera angle, but a adjustable camera will help for when you need to see something, but all you have to do is press the default camera button (in my case "start", but I may change it.) to change it back to the default angle. So it all works out for everyone with a great system like this. Actually, I do have that as part of the FAQ. In 2. Introduction: and in 5. Scripts: and finally, in 7. Final Notes (where the default info is set for each map): I do find it amusing that we both decided to use Start as the button to do this, although I guess it makes sense since that is the button the original system used to return the camera to North. And thanks a lot for the feedback, you two. I really do appreciate it.
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Post by Bigfoot on Sept 21, 2006 15:21:03 GMT -5
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Post by Neo Samurai on Sept 21, 2006 16:20:49 GMT -5
Awesome, man. I can't wait until February.
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Post by Jugem on Sept 21, 2006 16:52:09 GMT -5
Sent you a PM bigfoot. Maybe this project could be even better...
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kennyken
RPGM2 Helper
superboy teaser video is on youtube right now
Posts: 184
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Post by kennyken on Oct 28, 2007 6:50:43 GMT -5
whats up with this game bigfoot?
It all sounded and looked so promising.
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Post by Joey MURDERFACE! on Oct 28, 2007 23:44:57 GMT -5
I must say I am very interested in this game!
Hopefully it will see the light of day =P
After checking out the wiki it answered a lot of questions I had. Hopefully there will be some hard puzzles in there =D I love puzzles! haha. But I like the whole idea and concept so far and am really interested on how it will turn out and how far you will take it!
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Post by Bigfoot on Oct 29, 2007 12:06:34 GMT -5
It really all depends. I am very ambitious with this title. But its currently on hold until Mutanic is finished. But honestly though, I would love if nothing more than to finish this game.
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Post by Drew on Oct 29, 2007 17:33:21 GMT -5
It really all depends. I am very ambitious with this title. But its currently on hold until Mutanic is finished. But honestly though, I would love if nothing more than to finish this game. I really hope you do Robbie, this game is awesome from what ive seen.
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Post by madcopper on Jun 5, 2008 1:58:34 GMT -5
Hey do you guys ever plan on finishing this? It's been like 3 years! Come on this thing looks great, we want to play it!
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Post by Bigfoot on Jun 5, 2008 13:01:16 GMT -5
It would still be another long ass while if that.
I've recently gotten my own apartment, and just been busy with life. I haven't had much time to play games as it is.
But thanks for your comment. And I can't believe its already been three years.
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Post by madcopper on Jun 6, 2008 4:16:00 GMT -5
Do you think you might be able to release a demo of what you have now? Even if it is buggy and not up to your standards, I think people would be interested in playing even if it was short and incomplete.
By just seeing the screens of this game it just looks so good and well thought out. And I want to see how you guys constructed your ACBS so I can compare it against the build that I have.
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