|
Post by Maindric Games © on Mar 7, 2007 22:13:24 GMT -5
How do I make it so right as he game begins, the character does not show and the screen is black, without the character flicker on the screen?
|
|
|
Post by realitybites on Mar 7, 2007 23:12:49 GMT -5
This question has been answered many many times before. Just search for the topic. =P
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2007 13:23:43 GMT -5
You'll always want to run your cutscenes through the default 'To-Map/Facing' Script instead of an Auto Event, and that will do it. The 'To-Map/Facing' Script handles all the stuff that always happens when the player enters a new World Organization such as having them face the right direction and having the screen fade in. On a side note, making the fade-in be in an Action Script that gets placed in every World Organization instead of in the 'To-Map/Facing' Script will help tremendously down the road... because you'll want an extra 1F for your already opened treasue chests to pop open (or anything else you want to change in that extra 1F).
|
|
|
Post by Maindric Games © on Mar 8, 2007 18:48:25 GMT -5
You'll always want to run your cutscenes through the default 'To-Map/Facing' Script instead of an Auto Event, and that will do it. The 'To-Map/Facing' Script handles all the stuff that always happens when the player enters a new World Organization such as having them face the right direction and having the screen fade in. On a side note, making the fade-in be in an Action Script that gets placed in every World Organization instead of in the 'To-Map/Facing' Script will help tremendously down the road... because you'll want an extra 1F for your already opened treasue chests to pop open (or anything else you want to change in that extra 1F). Thanks for your help. I got it to work, now all it shows is a black screen! =D Now, time to make it a title screen. Another question, how do I make a load screen? Like, it has: "New Game" And "Load Game" How do I make a load game option? I tried in the common script data base, but I could not get it to work. >_> Also, a visual effect question. How do I make the visual effect I made appear? I made it so that it should appear before the screen that asks for new game or load, but it does not show the name. It only shows the options...
|
|
|
Post by The Final Rune on Mar 8, 2007 22:14:19 GMT -5
[white]Technically, you don't laod a game once its started. At the main RPGM2 screen you select continue when restarting a saved game, which autoloads the game data. You could however, make a 'Game Started' flag that alters your starting screen so that it says 'New Game' and 'Continue' when the player loads a save, that way the player gets the option of continuing or starting a new game. Doing this would allow you to keep any start screen intro you make for your game, just be sure to include a check for this flag in your enter map scripts.
Of course it's a little more complex than this actually making it work, but that's the jist of it.
As for the VFX, I can't really guess what's wrong without seeing your title screen script(s). The important thing to remember with VFX is that how they appear in the VFX editor is not neccessarily how they'll appear in the game. You have to consider angle and camera distance. Also, depending on how your script is laid out, you might need a wait command after the VFX effects command so that it plays out befroe executing the following command.[/white]
|
|
|
Post by Maindric Games © on Mar 8, 2007 22:27:48 GMT -5
I made the script that displays the VFX "Screen Display: Effects: Events." Or something like that. I put a 50 Frame wait comand after that, that is how long it takes to finish, and it just waits for 50 frames, then shows the questions...
|
|
|
Post by The Final Rune on Mar 8, 2007 23:00:49 GMT -5
[white]That's not exactly a compete script example, but if the problem isn't the script, then its your camera placement. Try adding a command that rotates the camera while the VFX is playing. You VFX might be above, below, or even behind your viewpoint also.[/white]
|
|
|
Post by Maindric Games © on Mar 9, 2007 7:49:27 GMT -5
The thng is, the VFX is not displayling at all, I added a bit of sound to it, and I do not even hear that. I shall try to put the script up here, but it will be a bit hard seeing as I cannot use the laptop.... I would have to run it off of memory. It is about 11 or so lines...
~~Edit~~
000 Script Control: Apply Tpgether 001 Party: Display: Hide Party 002 Screen Effect: Linger Amiunt=0 0F 003 Sound: BGM [Home 4] Volume=100 Pitch=+6 Tempo=93 004 Effect: [Dissilition] Event 005 Other: Wait 50F 006 Script Control: Apply in Order 007 Text: Screen: Fixed (60, 400)'Press X to start the game.'
That is basically what I have, can someone help me to see what is wrong with it?
~~~Edit Edit~~~ After 20 or so more minutes of work, I got it to work flawlessly. Thanks for all your help people! =D
|
|