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Post by Rodak on May 30, 2007 16:35:04 GMT -5
Typical of me... I want to turn this game upside down!
Actually, just bits of it.
Using the enemy action editor, I want to set an enemy to be upside down for the entire battle!
But I cant find a way to rotate it and keep it rotated. I've been away from this for too long.
Anyone ever try anything like that with any success?
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Post by realitybites on May 30, 2007 22:30:04 GMT -5
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Post by Rodak on May 31, 2007 15:35:01 GMT -5
Hmmm...
I did something very similar, but the enemy kept returning to default, then rotating back every cycle and in between each action in test play! This is for an entire battle, not just a single action.
I'll have to try again and see what happens. Maybe I missed something!
I noticedyou're using a fresh action. I'm trying to apply it to all states (wait, attack, death, - I can skip damage for my purposes!)
Thanks for the effort. I'll be trying again later. Will let you know if it works!
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EDIT:
I found out what I was doing wrong!
The enemy action I was modifying actually had a rotate command later in the set-up! It was reverting to that.
Once I deleted that key, it ran smoothly in test battle.
Now for test play, then a real game to be sure!
====
Oh yeah - I discovered a trick to make my edit appear as a new post! Guess how I did it!!
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Post by Doan the Nado on May 31, 2007 23:08:58 GMT -5
I would guess... modify your last post, copy the text, delete the post, paste in the Quick Reply box, add new stuff, and Post Reply.
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Post by Rodak on Jun 1, 2007 3:18:48 GMT -5
Yup!
I've seen folks get touchy about double posting, and while I'm sure the nature of the addition would have excused a double post, I just FINALLY found a use for the Delete Post button that did not seem ... well ... dum.
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Deleted
Deleted Member
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Post by Deleted on Jun 2, 2007 0:08:11 GMT -5
I've wondered about this too (mainly for proportion altering), and I think I had the same findings as Rodak and Waka Laka did.
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Post by The Final Rune on Sept 19, 2007 14:30:50 GMT -5
[white]On a side note, I've been working on a modified DBS based of DW's system, which I'm failing at horribly, but I remember at the time when DW came up with the system, the 'avatar' would flash back to its original position for one frame. This can be fixed, slightly, by setting the enemy graphic transparency to 100% and using the first frame of the battle animation to change the transparency back to 0%.[/white]
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Post by Dungeon Warden on Sept 20, 2007 9:58:13 GMT -5
Thanks Rune, I'll have to remember that is I ever decide to work on my game again. I'd like to do more with it but I'm too busy with other things right now.
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