zeikier
RPG Maker-in-Training
Posts: 7
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Post by zeikier on Feb 9, 2008 15:56:16 GMT -5
When I set the base damage for a Magic or Skill attack, what stats affect additional damage? For example, I'm assuming the Intelligence stat affects magic power, so would the damage from a Magic attack increase as the INT stats increases?
I'm relatively new to RPGM 2, so I want to make sure what I can and can't do.
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Post by Neo Samurai on Feb 9, 2008 21:23:24 GMT -5
Yeah, that's right. For regular magical attacks, INT comes into play. For Skill attacks, I believe STR is used, but I can't remember right now. Anyway, welcome to the board.
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Post by Dungeon Warden on Feb 10, 2008 14:07:51 GMT -5
It actually depends on the scripts that you use. If you use a standard damage dealing magic ability then it will use the script that adds INT/10 to the damage dealt. However, You are free to edit the formulas and spells however you want.
Weapons add STR/10 to the damage plus an extra plus or minus 10%. Skills cost HP to use instead of MP (although many have a cost of zero). I don't know if any skills have any added damage from STR or INT, but they could have either one depending on the nature of the ability.
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zeikier
RPG Maker-in-Training
Posts: 7
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Post by zeikier on Feb 13, 2008 19:53:38 GMT -5
Ok, thanks. I'll experiment with this further once I get my hands dirty....
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raithwall
RPGM2 Helper
The World I know
Posts: 222
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Post by raithwall on May 6, 2008 7:52:51 GMT -5
I suggest editing the script to make it more sensitive to intelligence and strength and less dependant on Rate.
This way you don't have to make sooo many different direct effects.
Also note that the Int and Strength formula are actually the same. All you really need to do is put the very first part where temp variable 1 = strength or int into its own script then call the rest of it.
This way you could have a power formula for every attribute if you wanted. I recommend doing one for agility for thrown and ranged weapons.
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