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Post by HolyFlame1 on Oct 13, 2004 11:59:57 GMT -5
if you check out the guestbook you'll see a huge paragraph on what Holy Flame is... An almost completely different story from Fu'ma but I'm using some of its area and scripts using the 8 party member system I can make it even more exciting. But most of my motivation comes form Doan. So, If you wan't to know my story This is the place to go...
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Post by Tacticalman on Oct 17, 2004 14:35:53 GMT -5
Fu-ma wasn't a bad game... so good idea trying to fix it! Bravo.
Oh yeah, none of us would be on this board if we didn't think Doan helped us...
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Post by vespuleth on Oct 17, 2004 14:36:55 GMT -5
im on this board as a coworker w/ doan...
and i thought fu ma was horrible. goodluck fixing it, it needs alot of it.
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Post by Tacticalman on Oct 17, 2004 14:40:31 GMT -5
Just because the game had no innovative plot, a poor battle system, lame characters, and more cliche things than possible doesn't make it horrible, it had some well programmed scripts, so it wasn't that bad.
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Post by Aaron on Oct 18, 2004 13:36:52 GMT -5
Not to undermine you, tactcalman, but the game is'nt that impressive in my opinion. Sorry for sounding like a jerk if I did.
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Deleted
Deleted Member
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Post by Deleted on Oct 18, 2004 17:58:57 GMT -5
Its scripts are actually for the most part really simple, as well as everything else. The hardest things in fu-ma were probably the pushable blocks, the walking into the painting, the character resizing of the Magic Hammer, and the latter scripts. Others than everything was really basic as far as production goes, and gameplay/story/characters/music/graphics/just about everything else were quite poorly done.
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