Post by Draygone on Mar 30, 2005 17:48:09 GMT -5
Okay, I'm wondering because in one game I want to create, you don't really find out who the villain is until something like 2/3 into the game. I recently (today) thought it might be better for him to show up closer to the middle.
BTW, when I say the villain reveals himself, I mean you meet him in the first time (as opposed to games like Super Mario RPG, where you learn of Smithy not too far in yet you don't meet Smithy until you fight him). And we're talking the final villain, not some other villain who you find out isn't the final villain because the first villain is either killed before the end of the game or turns out to be working for the final villain.
Each location in the story has it's advantages and disadvantages.
The beginning, without a prologue you wouldn't know much about the villain when you met him, but it would allow for more time to gain a love/hate relationship with the guy.
A little ways in, you might find out what the guy is like due to what you've heard so far, though usually most of the stuff at the beginning of the game is unrelated to the villain.
Halfway through, you should have a good idea who you're up against because of word of mouth and seeing the results of the villain's conquest, and you'd have an equal chance to get to know the villain personally.
Most of the way through, you'd be tired of hearing so much about him and wanting to finally meet him, but when you finally do meet him, you'd be far enough in the game for an awesome introduction (as it seems to be a general rule that the furthur you are into the game, the more awesome events can be).
Meeting him at the end means he gets almost no development (usually if he's at the end, you'd mostly be dealing with his lackeys along the way), and yet not knowing what you're up against could make the final battle a bit more interesting.
At least, those are my opinions on what effect the timing of the villain's appearance has on the story.
BTW, when I say the villain reveals himself, I mean you meet him in the first time (as opposed to games like Super Mario RPG, where you learn of Smithy not too far in yet you don't meet Smithy until you fight him). And we're talking the final villain, not some other villain who you find out isn't the final villain because the first villain is either killed before the end of the game or turns out to be working for the final villain.
Each location in the story has it's advantages and disadvantages.
The beginning, without a prologue you wouldn't know much about the villain when you met him, but it would allow for more time to gain a love/hate relationship with the guy.
A little ways in, you might find out what the guy is like due to what you've heard so far, though usually most of the stuff at the beginning of the game is unrelated to the villain.
Halfway through, you should have a good idea who you're up against because of word of mouth and seeing the results of the villain's conquest, and you'd have an equal chance to get to know the villain personally.
Most of the way through, you'd be tired of hearing so much about him and wanting to finally meet him, but when you finally do meet him, you'd be far enough in the game for an awesome introduction (as it seems to be a general rule that the furthur you are into the game, the more awesome events can be).
Meeting him at the end means he gets almost no development (usually if he's at the end, you'd mostly be dealing with his lackeys along the way), and yet not knowing what you're up against could make the final battle a bit more interesting.
At least, those are my opinions on what effect the timing of the villain's appearance has on the story.