Deleted
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Post by Deleted on Dec 15, 2004 15:32:48 GMT -5
An idea I'd had was after we're done with our games (or at least all the system stuff), we could post our games up and give the password to people we know we can trust. This way instead of seeing one game like Paladin, we can see more, and people that've lost the will to go on with their game can make a game too, since they'd be skipping all the system stuff and just making story/dungeons/puzzle etc. I just figure that we put so, so much time into making all the system stuff work right, that we ought to reuse it. Of course, everyone would give (almost) all the credit to the original creator. Don't worry, I'm not trying to slack off on my games in the works.
What do you guys think of this?
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Post by Doan the Nado on Dec 16, 2004 5:18:51 GMT -5
It's definitely a good idea. Once the initial "wow!" factor of unique systems wears off, it would be cool to put it out there and see who likes it enough to make their own games using the same system.
The only problem is that I wouldn't want to spend a week of my life explaining what every script does and how to modify it to fit someone else's game. Other than that, I think it could be something that would allow us to see a lot more created RPGs.
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Post by Dungeon Warden on Dec 16, 2004 11:38:05 GMT -5
It would be a great idea to create a system demo that only had the basic system for your game plus technical notes so that people could just copy the file and use it to make their game instead of having to delete all the game related stuff (and accidently delete something important in the process).
Of couse this is more work for the creater, but this means people wouldn't have access to their game, preventing people from cheating, and they could use the file themselves to make a new game using the same system.
This is wishful thinking, since no one has the time to do this extra work. But it would be great is people could do this.
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Post by NASH7777 on Dec 16, 2004 11:42:38 GMT -5
I've named every script and everything, but it would be a pain in the butt to explain everything. I guess I'ld be willing to give out the password but whoever get's it shouldn't expect me to explain everything.
(co-op mode is awesome in my game)
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Post by WarDragon on Dec 16, 2004 14:45:41 GMT -5
I would give it out to every body and let them figure it out or play around with the scripts.
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Deleted
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Post by Deleted on Dec 16, 2004 16:01:53 GMT -5
Same here. Most of us will have perfected the system the way we thought it was best, so we could just let people use the same system, or dare changing it themselves. For say, with me I'd never dare to alter a tactical battle system or zelda battle system since I have no experience with them, so I think it'd be fine not to try to teach everything, plus of course if they wanted to change it so badly they should learn how to do it on their own etc. (you know the ol' story). Any ways, yeah, I'm thinking I'll do that with my games when I'm done, and be willing to help people some (not nearly as hard of a set-up as lots of others). I'm glad to hear everyone else is thinking similarly (so far).
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Post by doyleman on Dec 16, 2004 16:10:51 GMT -5
As of now, my demo releases the pw if you meet two conditions, i am not telling them as they are SECRET (shhh....that's between you guys and me ;D) And it includes a tutorial on what to do.... I am deleting it though, cuz the demo has a lot of editting to be done. it works and all, but i can find shortcuts or easier paths to make things simpler with it so no go for a tutuorial for me yet...
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Post by vespuleth on Dec 16, 2004 16:17:34 GMT -5
i should release a file w/ just the vcts on it. that may just save everyone some time... (highlights file transfer device on christmas list)
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Deleted
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Post by Deleted on Dec 16, 2004 16:24:02 GMT -5
Maybe, unless you think you'll edit it later for the better. That's the case I'm at, I could help people by posting up what I have and letting them start off of it now, but I know it's not quite at the best it'll be. I'll bet you know what you're doing though. It's pretty much the same thing as what DW did. That'd be interesting too, because everyone'd take 'em a different direction and the end result wouldn't be that much alike.
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Post by doyleman on Dec 16, 2004 16:36:28 GMT -5
what is a vct? Will, you don't have a file release transfer device thingy (max drive, xport, etc)? so many questions with so much time, wait... what?
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Deleted
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Post by Deleted on Dec 16, 2004 16:42:09 GMT -5
I have an X-Port, but have been too lazy to use it. When I heard they were running low on supply and what not like 6 months or so ago I got one from ebay right away, but I haven't used it yet. I'll probably do a test run with it and try to download some demo before I put up my demo (for the demo I'll put it on some most likely unused file like 8 or 6 or something).
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Post by doyleman on Dec 16, 2004 16:48:44 GMT -5
super! test play my game if you can get it working ok? If you like zelda games that is.... either way, i was wondering cuz i wanted to review play one of your games/game ;D
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Post by vespuleth on Dec 16, 2004 17:10:49 GMT -5
vtcs = vicious tactics combat system. its what i named the the combat system based around the tmgs (tactical move grid system). its a tribute to vicious, who co wrote the system.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Dec 19, 2004 23:24:51 GMT -5
The following is from my game's included instruction manual.
Probably not the best way of presenting the idea, but it's a start.
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Valkysas
RPG Making Novice
Runs the Pav
Posts: 56
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Post by Valkysas on Jan 1, 2005 2:59:09 GMT -5
strongly reccomend keeping your game passwords private.
when the pavilion first started, some people didnt put their passwords on their games so that everyone could see how they worked, only to have some people download and change the credits and creator info, repost the game on some other site, and essentially steal the game away from whoever made it first.
if you want to give out the passwords to your game, make sure you only give them to trusted people, through something secure like IMs, PMs, or E-mail. NEVER EVER POST THEM IN PUBLIC.
because I can guarantee that if you do, some evil bastard is going to steal and take credit for your game.
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Post by Dungeon Warden on Jan 1, 2005 20:17:39 GMT -5
I'm not sure how someone can steal any ones game when everyone here knows that we have been working on these games for a long time. Sure they could post the game on some obscure website and call it their own, but who is going to see it? I suppost one option is to put your name in the code somewhere as an Easter egg. Then you can prove they stold your game by having people find that egg in the game. Since no one can make a profit selling the game, and most of the people who mather know who really made it, I find it hard to believe anyone could steal it. Maybe if someone was working on a game privately before releasing it, someone could steal it and clam it was their own; but any games that have been anounced in this group couldn't be stolden because we have a record of the process that went into making it. I could understand when RPG Maker and the Pavilion was new that it would be easy to steal someone's game because very few would know who made it. But now that there are large communities of people making RPG Maker games and telling each other about them, it would be hard for someone to clam someone else's creation. I won't reveal my password until the game is finished and everyone has played it. After that, it won't mather who has the password. That's my two cents on the subject.
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Post by Doan the Nado on Jan 2, 2005 19:15:49 GMT -5
Agreed.
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Deleted
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Post by Deleted on Jan 3, 2005 1:55:47 GMT -5
I'm gonna be careful and just give the password to people I know I can trust, but oh well-yes, let us hope nothing like that happens.
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Post by vespuleth on Jan 3, 2005 13:24:56 GMT -5
im probably just releasing systems. no game events. that way, they have all the hardwire stuff, and can use it for there own story. but they cant 'borrow' mine... or something.
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