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Post by Neo Samurai on Mar 13, 2005 22:42:19 GMT -5
When I ask this question, I'm talking about the history of our world. Like, should there be the same exact time periods as in real life (medieval, Renaissance, modern, etc.) in an RPG.
For me, I say no. A story that has a bunch of elements (ex. modern appliances, medieval weaponry, etc.) is great. It makes me think, "wow, what a cool world" and helps me to believe that this takes place outside our own world (unless, of course, the game is meant to take place in this world).
So, what about you guys?
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Post by Deleted on Mar 13, 2005 23:56:57 GMT -5
Basically, realism in games is believability. The word 'completely' also makes me say no as well.
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Post by Dungeon Warden on Mar 14, 2005 16:32:34 GMT -5
RPGs can be about anything just like fantasy stories. Take Steam punk for example. A world there all machines work on steam power has some historic context, but the stories take it a step further and ask what would it be like today if technology never advanced beyond steam power?
Asking what if is always a fun aspect of any creative project - whether it be a novel, an RPG, or work of art. There is no need to limit your creativity to what already excists. You can still have realistic content without real world accuracy.
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Post by WarDragon on Mar 14, 2005 17:09:39 GMT -5
That's a definitely no. I mean would you want to play a game in which u start as a kid going through his life cycle until he is an old man?
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Post by Neo Samurai on Mar 14, 2005 18:48:08 GMT -5
(sarcasm) That sounds like a great game!
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Post by christi on Mar 14, 2005 19:11:57 GMT -5
Okay, I'm going to go with "Depends" on this one. I think either could work, but it really depends on what you want to create. Let's say you wanted to create a game that takes place during the Civil War. If you want to accurately portray that time period, historical facts are important. But that's not to say that your game can't diverge from those facts and explore new possibilities. If you want to have robots fighting in the Civil War, so be it, as long as there's a well-thought-out explanation for why the robots are there. I'm not sure if Playstation still uses this slogan... I haven't heard it in awhile, but they used to say, "Live in your world... play in ours." I think part of the appeal of video games is being able to explore situations that wouldn't necessarily occur in real life, even if they have a historically accurate setting. I mean would you want to play a game in which u start as a kid going through his life cycle until he is an old man? (sarcasm) That sounds like a great game! It sort of sounds like The Sims, which is, strangely enough, pretty addicting. I'll admit that I've found myself sitting up at three o' clock in the morning, frustrated with my Sim that wouldn't go to bed despite the fact that her energy bar was completely empty, and failed to see the irony in the situation.
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Post by Neo Samurai on Mar 14, 2005 19:17:36 GMT -5
The Sims are pretty addicting, but I've lost my copy. Man, now I wanna play it .
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Post by The Final Rune on Mar 24, 2005 18:19:41 GMT -5
A RPG should only be accurate to real life when its meant to take place in a real world setting. Otherwise I think it should never be completely like real life.
In real life guns, swords, and other weapons seriously mame, wound, and likely kill you, they don't simply remove points from something called HP.
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Post by vespuleth on Mar 24, 2005 23:24:57 GMT -5
the sims 2 is a major source of entertainment for me.
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Post by The Smurf on Mar 25, 2005 21:29:21 GMT -5
it depends on the game you are making. i tend to stick with my own imaginative time periods and histories, but when it comes to human nature and things like that, characters and events should be something that the player can relate to, so they'll stay interested longer (i can't believe i'm actually saying all this... ) -the smurf
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Post by Neo Samurai on Mar 26, 2005 8:09:19 GMT -5
Yes. Tales of Symphonia was a medieval game, but it had "magitechnology" (like, computers and such were controlled by mana).
And, in Final Fantasy 7, it's a modern/futuristic (have no idea what it is ;D)-type game, but look at Cloud and Sephiroth, running around, using swords. In fact, the only two characters in the game that you got as party members that used guns were Barret and Vincent.
So, RPGs can bend the fabric of reality to create whole new worlds for us to explore.
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