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Post by Doan the Nado on Nov 15, 2004 15:02:30 GMT -5
This guide sounds pretty cool, but remember that it's also important to make sure that your game is playable without it. From what I could tell, it will be, but I just wanted to point out that games are definitely less fun when the puzzles and things can't be figured out with the help of a guide. Of course, along those lines, it is important to make a guide that is not a spoiler, so that people who want to use it for map and item reference can access the information they need without spoiling puzzles or the plot.
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Post by NASH7777 on Nov 15, 2004 15:50:40 GMT -5
I've sent you a page of the guide. So you can see that I just say things like when you get to an area "solve the puzzle" then move blah blah blah... I don't actually say to much how to solve the puzzle. Although the maps do show you where a lot of the harder items are but it's up to you to figure out how to get them The guide will be mostly for reference while the battles and puzzles will be up to the player
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Post by Doan the Nado on Nov 15, 2004 16:11:47 GMT -5
Sounds about right. It looks pretty nice. Good job!
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Post by WarDragon on Nov 15, 2004 16:15:36 GMT -5
I completed the demo and kept going around to find something to do to me i like the game its very good. Here is my suggestion make harder puzzles and do just like the all the other zelda games, and one more suggestion add some custom music for the Title screen
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Post by Deleted on Nov 15, 2004 20:13:02 GMT -5
No, I think the puzzles should start out easier, and gradually get harder to solve when you have more and more tools at your disposal.
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Post by NASH7777 on Nov 15, 2004 21:15:04 GMT -5
The puzzles are challenging but I don't think they are too hard (Maybe the switch one is, I added some hints and stuff for that one and the guide mentions that you have to enter the room from different ways. Believe me if you tell me to make the puzzles hard, I would make them too hard. I had made a puzzle game back in the day and Holy Green Socks (avoiding using other terms) they were impossible!!!! I even had troubles with them and I made them. I'm talking about pushable stairs and blocks and pushing stairs then pushing blocks up the stairs, and then pushing block on top of blocks on top of the stairs!!!!! Man it just got crazy.... The final two dungeons will have some pretty challenging puzzles, but nothing to extreme, but I'm thinking afterwards of making a bonus dungeon with just hard puzzles that require all the weapons/items to be utilized. I still have to get ready for the vs mode, I'm sure that will give me some troubles...
When the final game comes out Look forward to the boss battles, I just made the Aqua one and it's exciting. And I have the plant one planned out!
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Post by NASH7777 on Nov 15, 2004 21:40:44 GMT -5
For the custom music....I could...I would like to get the Zelda theme, but I don't know the notes for it... If someone would find it that would be cool!!! Glad you enjoyed my game Taizongames, I'm glad you went exploring after beating the boss. You find the Aqua dungeon and the Danger Place? I've now finished the aqua dungeon and the boss is awesome.... I've got every room of the plant dungeon planned out. I really had no intention of doing this but here I go! Here's another link to a newer version, I had only planned to give it to Doan but oh well. Understand that I was not intedning for everyone to play so there are a few "things" extra one must do... When you start out you must kill yourself! Or you can type omni for a password right away w/ the square start new menu and try to solve the room puzzle buit don't leave south from that room. After killing yourself it brings up the title. this is where you'll come everytime you die. Start a new game and try it. And you can save almost anywhere, continue in front of recent dungeons or in town. don't bother playin through the game again.... Although your old save may still work! There are only minor new things like a treasure chest in the desert etc... And I fixed the sword so it delays. The boomerang is still a work in progress... Here's the link...use it wisely lol us.codejunkies.com/saves_showmaxdrive.asp?c=US&cr=USD&cs=$&r=0&l=1&g=587&st=C
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Post by Deleted on Nov 15, 2004 23:29:12 GMT -5
I know there's a midi guitar tab of it at www.mysongbook.com . I learned the little start of it a while ago but have forgotten it since.
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Post by Doan the Nado on Nov 16, 2004 0:30:48 GMT -5
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Post by NASH7777 on Nov 16, 2004 7:40:01 GMT -5
Wow thanks guys, I'll take a look and right her down as soon as I get the chance!!!!
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Post by Jugem on Nov 16, 2004 14:39:21 GMT -5
I actually wouldn't mind trying to compose a variation of the Zelda theme myself Nash. If you're at all interested, let me know. And if I have some spare time, I'll gladly try my hand at it.
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Post by NASH7777 on Nov 16, 2004 16:15:14 GMT -5
That would be great Jugem! ;D I'm still searching for the actual "notes" for the song so if anyone finds them!
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Post by Deleted on Nov 16, 2004 19:45:47 GMT -5
The guitar tab has them (it says the notes and where to hold down what strings). (look at above post)
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Post by NASH7777 on Nov 16, 2004 20:26:15 GMT -5
Yeah I tried the guitar tab, searched Zelda found the theme, then tried downloading it and it opened a page with a bunch of nonsence....
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Post by Deleted on Nov 16, 2004 21:23:15 GMT -5
Oh, sorry. Maybe you need a certain program or something. Well, shortly I'll get the notes from the tab.
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Post by NASH7777 on Nov 16, 2004 21:32:17 GMT -5
cool thanks! ;D
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Post by Deleted on Nov 16, 2004 22:50:47 GMT -5
Okay, I forgot but remembered that you need a program (top download at www.guitar-pro.com/eng/Downloads.php ), but it's tricky to figure out so here's the notes in order from the tab. Well, actually, you just go and find them since there's so many others you'll want (not to mention lead and rythm guitar both go at once so the timing'd be hard). They have more Zelda ones too like Kakiriko Village, Lost Woods, Orcarina of Time Theme, "Palace," They have a lot other ones too, like I saw Dragon Warrior, James Bond, Castlevania, Donkey Kong Country, DBZ, Duke Nukem, Doom, EVO, and of course Final Fantasy (a ton of them), and Megaman (a ton). Yeah! Mario dude!
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Post by Deleted on Nov 16, 2004 23:10:53 GMT -5
Oh, as I was looking at them I noticed there are two different Zelda songs both called "Zelda Theme" so get them all.
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Post by NASH7777 on Nov 17, 2004 7:19:28 GMT -5
sorry I'm on Mac and couldn't use the program....I tried. I found some simple tunes but it gave me ocarina notes, and I got the key to change it into "Do Remi sol....." But I don't know what each of those refer to note wise, like is Do- middle C or something? if I got that I could probably figure it out. I got some good songs
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Post by Tacticalman on Nov 17, 2004 19:03:37 GMT -5
The Do ra mi thing depends upon the key, Do is the first note, ra is the second, and so forth... if u have any other music questions i would like to answer them I play saxophone and can read all sorts of music... I could probably write out a song for you. All you need is a tuner and an okay singing voice. (i have the tuner but........) Seriously, I want to help u
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Post by NASH7777 on Nov 18, 2004 7:22:54 GMT -5
Thanks, yeah I asked my music teacher the other day and she said that key thing to. Now I have a little more info so lets see what we can figure out... I have the scale for the beginning of zelda's lulliby. The first note is in between the lines (FACE) I think she goes from bottom to top so it would be a C, The next one one up E, then A.. CEACEA. Those are the first 6 notes. I also know from the ocarina chart that what you hold for the first note(C) is Re. So it goes Re, (rest),Fa, Do(rest) Repeat last notes, so must be in 4/4 time. I'm in Percussion so I know a little but I'm really not sure, we were never taught anything in my section, all the instrunentals got the attention. There is a start but now I have to figure out the rest of the notes that I don't know on the scale.... And what's weird is some of them don't refer to the Diatomic Scale but Minor and Middle eastern etc....
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Post by Jugem on Nov 18, 2004 14:20:29 GMT -5
I'll start working on a Zelda theme song for you then Nash, if you're still interested. But only if you're really interested in that (as opposed to just using some Zelda music found on the net and converting that to RPGM2). You need help with reading musical scores? I have a lot of musical background (both theory and instrument playing), so I'll try to help you out as much as I can. Here's a small tutorial for you: Here is a (treble clef) staff, with the notes labelled. I can't draw a treble cleff with text, but it sort of looks like this (the dots are just there to allign the text up properly): .() ( ) ..| o| x(G) x(F)------------------------- x(E) x(D)------------------------- x(C) x(B)------------------------- x(A) x(G)------------------------- x(F) x(E)------------------------- x(D) In the above, the 'x' stands for a note of arbitrary lenth. So any note on the bottom line is an E; any note on the top line is an F, etc. Notes can go above the top space or below the bottom space as well. Instead of including more lines in the staff, the note will have a short line going through/under/above it. So for example, the note below the bottom 'D' (shown above) is a 'C'. And instead of drawing a sixth line in the staff, there will only be a small portion of that line shown (only the part that goes through the note). These are called "ledger lines." There are also accidentals. A note's pitch can be slightly lowered or raised. These adjusted pitches change only by a "half step", and for the most part, don't quite reach the next note. So for example, a C# is a half step above a C. However, a C# is still lower than a D. '#'s (sharps) increase the pitch of a note by a half step. 'b's (flats -- the actual symbol isn't a 'b', but it kind of looks like a 'b') lower the pitch by a half step. Note that you can have more than one way of representing the same note. So a C# is the same note as a Db. Here is the C major chromatic scale (meaning every single note between two consecutive C notes). I'll show it using both sharps and flats: C C# D D# E F F# G G# A A# B C C Db D Eb E F Gb G Ab A Bb B C Each note in that scale goes up a half step. Two half steps equal a whole step. Note that some notes go up only a half note without the accidentals (sharp or flat). For example, from E to F is a half step. From F to G is a whole step (two half steps). Major scales can start on any note, and use the following steps (W=whole step, H=half step): W W H W W W H So by applying this to the chromatic scales shown above, the C major scale is: C D E F G A B C The A major scale is: A B C# D E F# G# A The Do Re Mi.. notation is used to refer to the major scale. Do refers to the first note (a C in the key of C major), Re refers to the second note, etc. as follows: For C major: Do(C) Re(D) Mi(E) Fa(F) So(G) La(A) Ti(B) Do(C) By the way, to denote an accidental, the symbol (# or b) is written immediately to the left or right of the note, depending on how the note is written. Accidentals can also be written in the form of a key signature. A "key signature" is a group of #s or bs that appear at the beginning of each line/staff. Any accidentals that appear there change all of the corresponding notes in the rest of the piece, with a couple of exceptions. The key signature can change at any point in the music, which would change the set of notes that are sharp or flat. Or a "natural" symbol can be used to make the note normal (so that it's not sharp nor flat). A natural symbol kind of looks like a small square with a small vertical line sticking up from the top left corner, and another sticking down from the bottom right corner. Another note about the key signature. A key signature for a certain key contains all the sharps or flats that appear in that key's scale. So the key signature for C major does not contain any sharps or flats. The key signature for A major contains F#, C#, and G#. Going back to the Do Re Mi... notation, you'll notice that you can represent all the notes in a major scale, but what about the other notes in a chromatic scale that aren't in a major scale? For example, in C major, Do represents C and Re represents D. But what about C#/Db? That's one downfall of the Do Re Mi system. As far as I know, there's no notation for those "extra" notes. EDIT: According to Doan's post below, the Do Re Mi notation can account for all notes. Learn something new everyday. Hopefully this short and incomplete tutorial is of some help. I didn't even touch on note lengths and time signatures, but I'll do this in another post. EDIT: Forgot about other clefs. The other common clef you'll see is the bass clef. The symbol looks kind of like the following (disregard the small dots again): .------ (.......| .\_o..| ......./ ....../ ...../ The bass cleff staff is as follows: x(B) x(A)---------------------- x(G) x(F)---------------------- x(E) x(D)---------------------- x(C) x(B)---------------------- x(A) x(G)---------------------- x(F) Now imagine the bass cleff staff placed below the treble cleff staff. Then picture an imaginary line placed between the two staffs. A note placed on this line (it would be represented using a ledger line) would be "middle C". This C would be a half step above the top B in the bass cleff, and a whole step below the bottom D in the treble cleff.
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Post by Jugem on Nov 18, 2004 14:54:21 GMT -5
Note Lengths/Time Signatures:
Notes can have varying lengths. The longest (single) note is the whole note. Each next shortest note cuts the previous note length in half. Assuming the whole note lasts 4 beats, then here's how it goes:
O - whole note: 4 beats
o - half note: 2 beats |
o - quarter note: 1 beat (the circle should be a solid, filled-in circle) |
[From here on in (including the quarter note above), all the circles should be solid]
o - eigth note: 1/2 beat |)
o - sixteenth note: 1/4 beat |))
o |))) - thirty second note: 1/8 beat
...and so on
A dot can be placed in front of/behind a note (not above/below, which would mean something else). What this dot does, is to extend the note's length by half of its value. So a dotted quarter note (a quarter note with a dot placed in front of it) would last 1 1/2 beats. A dotted eight note would last 3/4 beats.
Finally notes can also be tied to another note of the same pitch across a bar line. For example (again, disregard the small dots/periods which are used for alignment purposes),
.........._____ ......../..........\ |----O----|----O----| |----------|----------| |----------|----------| |----------|----------| |----------|----------|
The note is not played twice. But rather, the note is held for the duration of both notes put together. So if the whole note lasts 4 beats, then the above tied note lasts for 8 beats. And if the first note is an accidental, the accidental lasts for the entire length.
Actually, that brings up a good point about accidentals (sharps, flats, naturals). Accidentals only last for the bar they appear in, but they also change all the same notes in that bar. The key signature affects all notes in all bars across the music (until the key signature changes). But the accidentals always take precedence over the key signature. Anyway, back to tempo discussion.
The time signature contains two parts: the top number, and the bottom number. The top number tells you how many beats there are in each measure/bar. A measure/bar contains all the notes between consecutive bar lines. A bar line is a vertical line that is drawn down a staff to divide the notes into measures/bars. The bottom number tells you what kind of note gets counted as only having one beat. A 4 on the bottom means that a quarter note receives 1 beat. A 2 on the bottom means that half notes receive 1 beat. An 8 on the bottom means that an eigth note receives one beat. Etc.
So a 4/4 time signature means that a quarter note gets one beat, and that there are 4 beats (quarter notes) per bar. Since a quarter note gets 1 beat, a half note gets 2 beats, etc.
A 6/8 time signature means that an eigth note receives one beat, and that there are 6 beats (eigth notes) per bar. Since an eight note gets 1 beat, a quarter note gets 2 beats, etc.
The most common time signature is 4/4, and because of this, it has its own representation. If you see a 'C' where the time signature should be, the time signature is 4/4 (called "common time"). Likewise, if you see a 'C' with a vertical line going through it, the time signature is 2/2 (called "cut time").
-----End of Tutorial--------
This just barely scrapes upon the surface of music theory, but hopefully this will help you read sheet music better. If you have any questions about this or anything else, don't hesitate to ask and I'll try to clarify or help you out some more.
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Post by Doan the Nado on Nov 18, 2004 15:41:46 GMT -5
Wow, great job, Jugem. I knew most of that, but it was definitely a good review. You had mentioned that you didn't think the Do-Re-Mi scale accounted for half notes, but my teacher always said it went like this:
Do Di Re Ri Mi Fa Fi Sol Si La Li Ti Do
Those would be the sharp notes for each note. The flats, going down, are:
Do Ti Te La Le Sol Se Fa Mi Me Re Ra Do
There may be errors in there somewhere, but I think that's what we were taught. Sorry this is a bit off-topic.
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Post by Jugem on Nov 18, 2004 15:46:53 GMT -5
I never knew that Doan. Makes sense though that there is notation for all notes. I've never had to deal with that though, since that's mostly used for singing (I would assume).
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