whataface2
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Post by whataface2 on Oct 27, 2008 21:15:20 GMT -5
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whataface2
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Post by whataface2 on Oct 25, 2008 22:39:42 GMT -5
Thanks Neo Samurai! I'm on vacation this week and I plan to get atleast the first section of Rune Island done. Plus I'm going to try to get some more pictures posted.
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whataface2
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Post by whataface2 on Oct 21, 2008 20:04:41 GMT -5
That is so true. I was looking at the preset data in the game for some help on how to make a flee direct effect. So far I the only flee ability I have causes both the monster and the character to flee. It is pretty entraining though.
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whataface2
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Post by whataface2 on Oct 18, 2008 19:55:35 GMT -5
Thanks for the help. I'll have to try these when I get a chance.
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whataface2
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Post by whataface2 on Oct 17, 2008 8:24:11 GMT -5
For the first time I'm trying to make my own indirect and direct effects. But I'm totally lost. I have some success with changing some of the pre-existing indirect and direct effects. For example I wanted to make an indirect effect that would lower the enemy's agility. I copied the attack down indirect effect and switched I think every thing to agility but to no avail. In the direct effects I tried to switch one of the directs that causes death. When I play tested it, I got it to cause physical damage, and then it said Dwarf was performed instead of Sacred Palm. Has anyone put out a guide dealing with direct and indirect effects?
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whataface2
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Post by whataface2 on Oct 16, 2008 20:29:46 GMT -5
I have seen TFR's maps. They are awesome. I found his map editor guide a while ago. It was a great help. Unfortunately I can't download the new one, because I don't have a way to get it to my PS2. Maybe down the road I will have to invest in one of those devices.
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whataface2
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Post by whataface2 on Oct 16, 2008 10:42:47 GMT -5
In the game I plan to have two world maps. One is for the islands of Rune and Riven. The second one would be for 4 other continents. I’m hoping to give the player a different experience at each continent.
Rune Island •A small Island mainly made up of farmers. •There are two main villages: Eden and Eagle View. •There is one growing town: Fisherman’s Port. •The island has only traded with Riven Island, until about a year ago when Fisherman’s Port opened up. •There is only one Castle and that is Stoner’s Castle. •The people of the land are humble and poor compared to the other continents but they are content with what they have. •There are a couple of other areas of interest on Rune: A Big Plantation, Twin Dragon Villa and The Tomb of the Sword. •The people are accepting of strangers, but they are wary of their presence and won’t talk much about personal things. •The main mode of transportation is by foot.
Riven Island •The island is mostly disserted do to the fact that many people believe that the island is cursed. •There is one town on the island. (No name at this point). It contains one Church, an abandoned house, and a lone shop. •The Island is basically a wilderness land covered with hills and forests. •There is one huge hill on the island on which Riven’s Temple is located. •The people of Riven Island love to have visitors. The people believe that the land is not cursed and wish more people would move to the island. Unlike the people of Rune, the people of Riven are more accepting of strangers and love to share the history of their land.
Wolf’s Bane (Second world map) •Wolf’s Bane is a very rich land. •The trade routes are made out of brick and take the most direct route to their destination. •The continent is so rich that the main mode of transportation is by hot air balloon. ( only on the island) •There is a small port town named Corral Pier. It is the only port for Wolf Bane. The town is mostly made up of shops. Being an upper class town the Pirate’s ship that you arrive on is not really welcomed. •Then there is the town of Clearwater Valley. The town has one castle, two mansions, and the town center is mostly made up of shops. The main economy of Clearwater is made up of Craft smiths. •There is a second town smaller the Clearwater. (Unnamed) •Lastly there is a bandit camp. There you must find the secret passage in order to enter.
Mandarin Isle •This land is only inhabited by Monks. Religion is the way of life on the Isle. It is so much so that no weapons are allowed on the island. •The Monks have their own village. (Unnamed) There goal in life is to live in harmony with each other and the land. There are bars on the island, you don’t have to pay at the inn to spend the night, and they don’t accept money for items. If you want an item from a monk you must give him another item in return. •There is a volcano on the isle named Mount Buddha. This dangerous are is the only way to get to the Temple of the Tempest. At this temple the Tempest tests to see if you are stronger then your worst weakness.
Twilight Gates •This is a cold, isolated land and it covered in snow and mountains. The only way to get to this land is by airship. The people of the land hate the holder of the Sword of Vengeance. •There are several towns although they are fall apart and the only way to access them is through the dangerous, little traveled mountain pass. •There also might be a Fortress and a Campsite.
Hermit’s Domain •This land has long been forgotten by time and history. So not much is known about its inhabitants. •There is a lone crazy person on the continent that might be able to help you if you can figure out what he is trying to tell you. •There is a ghost town and an abandoned Castle. The Castle might hold the key to entering the Sacred Realm.
Sacred Realm •That is a secret. (Really I have no idea what will be in this land. I just thought the name was cool sounding.)
I have a group of bandits in my game so a made up a code for them to follow.
- Never give up on the group. - Never dishonor the bandit code - Steal only when it will be a benefit to the group. - Flee only when nesscessary and not before inflicting great harm. - The group needs come before your own needs. - In fighting will not be tolerated. - No alcohol before a mission. - "Taking" of women is strictly forbidden. - Traitors will be killed. - Take no hostages. - Leave no witness behind. - Taking of goods for yourself will be dealt with harshly.
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whataface2
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Post by whataface2 on Oct 14, 2008 20:18:21 GMT -5
Thanks. The character's job describes what the character's skills are. The purpose and motive I was going to explain in the Character Outline.
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whataface2
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Post by whataface2 on Oct 13, 2008 9:37:56 GMT -5
If this is not in the right topic I apologize. Because I'm not really sure where it is suppose to go. I had talked about possibly making a Character tutorial and finally found sometime to work on it. This is what I have so far:
Topics - Type of Story - Character's Job - Look of your Character - Different Personalities - Special Characters - Coming up with personalities - Climate of the land where your character comes from - Character outline -Picking a character model that suites your character's personality - Alternative expressions: ex sleeping could be daydreaming - Using special moves to define your character - Staying true to your character's personality.
Any suggestions?
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whataface2
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Post by whataface2 on Oct 13, 2008 9:25:30 GMT -5
Thanks. I'll have to rework my game a little bit.
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whataface2
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Post by whataface2 on Oct 12, 2008 20:39:43 GMT -5
Thanks. I some how missed that in my previous searches.
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whataface2
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Post by whataface2 on Oct 12, 2008 0:14:25 GMT -5
Is it possible to have the party be in a vehicle and warp to another map and still be in that vehicle? I have tried to do this with no success.
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whataface2
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Post by whataface2 on Oct 12, 2008 0:04:36 GMT -5
Wow I'm just happy when I can make a realistic camp fire. How do you guys begin to make this stuff? I've played around with the VFX editor and have not come even close to what you guys have created.
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whataface2
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Post by whataface2 on Oct 12, 2008 0:02:03 GMT -5
Thanks for the advice on how to save space, dk6025. I'm always open to advice on how to make my game better.
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whataface2
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Post by whataface2 on Oct 10, 2008 9:52:06 GMT -5
Thats OK. I work with a couple of girls who think they are Princesses! ;D
Here are some of the abilities that can be used outside of battle. I was going to set it up in script condition branch that would require to have the correct member to be the leader. Somewhere in the game I would put hints as to what each characters abilities are.
Chen Zen - Monk Sanscript - This is an ancient language that is used by monks. Chen Zen is the only one in the group who has studied this language. Herbal Identification - The ability to find herbs and know what they are used for.
Po - Geomancer Search - Po has the ability to use his nose to locate the source of a certain scent. Animal Talk - He is able to talk to animals. However, he cannot talk to domesticated animals.
Westly - Scout Jump - Leap across small gaps. Tip Toe - Walk across small narrow gaps.
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whataface2
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Post by whataface2 on Oct 8, 2008 21:41:28 GMT -5
I finally get some time to get back here. After working for 7 days straight and fighting with management they decided to finally give me back my day off. Well any how, I've started working on the Character tutorial. I haven't had much time to work on the game though. I'm hoping to get some work done on it tonight. I just had a question. What do you think about having characters having skill that can be used on the world map? For example I was thinking of making Chen Zen the monk have a special ability to sense when hidden sacred items are near ( i.e. the ancient scrolls or a treasure that protects against evil ghosts) or giving Po the ability to jump over small gaps.
Personally I think it would be a good idea because I think it would give my characters more dimensions.
Have you done this with your game and if you have what skills have you given your characters?
Edit by Doan:I'm not sure why the entire page was pasted here, but I have removed it.
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whataface2
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Post by whataface2 on Oct 2, 2008 21:08:20 GMT -5
It wasn't originally that way. When I first starting working on the game, I had it in my mind that when Westly pulled the the sword she broke the seal that kept the wolf demon, Riven at bay. Then the story revolved around the group trying to stop Riven from taking the sword and plunging the world into total darkness. Riven the wolf demon is still in the story but he plays a whole new role. Unfortunately I cannot say what role because it will give too much away. I have my fade in and fade out in my enter map and I have set all my story related events to auto. Is there any particular reason I would want to move the fade in and fade out to an action script instead. Everything seems to be working fine. What other options do you have in your square button script? One of my ideas was to put an option that would all the player to call a vehicle ( a horse, dragon, big bird) Does this sound like a good idea? I also have some pictures from my game. I posted them at the pav earlier. Here is where the player starts. This is Westly's home village of Eden on Rune Island. Basically it is a farming village. Here one of one hero's, Westly. Here is Dragon Lake. This is where Chen Zen the monk, and Po the magical fox call home. The party's savior. A nice quiet church where one can save your progress or recover from status effects. You are looking at an older version of the Throne Room in Stoner Castle. In the game version the wooden chair is gone, and a nice comfy red chair in its place, there are more pillars and candles on either side of the King's throne. I want to post more pictures but the Internet has been very slow. The cost of dial up I guess. Maybe I'll try to get more later. *edit* Do you think I should write a tutorial on character creation? I was just wonder, because I know how hard it is to produce life like and interesting characters.
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whataface2
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Post by whataface2 on Oct 1, 2008 21:06:41 GMT -5
Thanks guys! ;D I'm still working on those. I have a couple in mind. One is for the use of the square button. I was thinking of making a script that gives the player game hints to help them to stay on course. On the other hand I might make it where at certain times you will need to select a certain party member and have them venture into an area alone to solve puzzles that they can only solve. For example because Po is a fox he has a strong sense of smell that helps him track people. There will be two side games featured. One is a trading game where the player will trade certain items for accessories. The second game is a quest taker's contest. A Rich man is sponsoring a contest to see who is the best Quest taker. At several towns he has set up quest for people to take. Now you must collect the rewards from each quest to make progress. Here is the updated information. Classes and Abilities MonkChant – Cures all status effects. Prayer – Revives one party member with 50% HP. Fireworks – Damages one enemy. Bless – Recover a great amount of HP and MP. Sacred Palm – Lowers agility and possibility destroys the undead. Lion Head Dance – Raises the party’s agility. Discuss – Might make the enemy flee. Tai Chi – Damages all the enemies significantly. GeomancerFire – Does some damage to one enemy. Water – Does some damage to all enemies. Gentle Breeze – Party recovers some HP. Rock Toss – Hurl rocks at enemy. Damages all enemies. Nightshade – Poison one enemy. Ivy – Lowers enemy’s agility and does some damage. Toss Dust – Blinds one enemy. Starburst – Does significant damages to all enemies with a cosmos power. SwordsmanDefend – Raises defense by 20%. Slash – Does some damage to one enemy. Banish – Deals Holy damage to undead creatures. Meditate – Increases one party member’s strength. Holy Touch – Restores some HP. Swat – Deals great damage to insects. Justice – Deals great damage to all enemies. Slay – Might cast death. Class Titles MonkLevel 5 – Student Level 10 – Initiate Level 15 – Apprentice Level 20 – Nomad Level 25 – Master GeomancerLevel 5 – Protector Level 10 – Believer Level 15 – Teacher Level 20 – Adventurer Level 25 – Gaia SwordsmanLevel 5 – Squire Level 10 – Mediator Level 15 – Blacksmith Level 20 – Knight Level 25 – Grand Swordsman
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whataface2
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Post by whataface2 on Oct 1, 2008 20:47:45 GMT -5
Sounds very ambitious. I wish you the best of luck. The best advice I can offer is to keep a positive attitude and don't get frustrated if you should stray from your plans.
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whataface2
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Post by whataface2 on Sept 30, 2008 20:28:33 GMT -5
;D Thanks! Stoner Castle is not a place where people get stoned. I actually got the name from one of those forensic shows. Stoner was the last name of a Murder. I was just going to use it as a temporary name, but it kind of stuck around.
Mirage was a character from a video game I was making but it never came to be. In the other game Mirage was a she. She was a ninja who worked at a Guild.
Po is the Chinese name for animal. I came up with his personality by combining my two labs together. Bear is my 14 black lab who is very regal like and quite smart. Hershey is my 4 chocolate lab who is a nut. He is like the dog who is chasing the fox in looney toons and keeps saying "which way did he go, which way did he go."
All of my main characters have a few quirks too. For example Chen Zen gets sea sick. Po has broomaphobia. (A fear of brooms)
I'm hoping to have the information on my classes finished tonight. If I'm lucky I'll be able to post it tomorrow.
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whataface2
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Post by whataface2 on Sept 29, 2008 9:17:29 GMT -5
I'm not that far along in the game. I'm to the point where the group meets King Stoner. Which means I still have to put the events into Stoner Castle and set up the events for The Tomb of the Sword. I'm using RPG Maker 2. For the style of game I'm going for it was the only choice. Mostly the game is going to be a drama with some areas of comedy.
I actually have never even heard of these games. I got the idea for this game from watching the anime Inuyasha. I'm glad to hear I'm not the only one who likes to use this type of format for making characters. Your characters are very creative.
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whataface2
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Post by whataface2 on Sept 28, 2008 20:12:28 GMT -5
Doan the Nado thanks for the correct. Thats one spell checker missed.
While Westly is exploring the island of Rune for the King of Wolfbane the village she is living in is attacked by bandits. It is shortly after the attack Westly meets Chen Zen and Po. The three of them decide to inform King Stoner of the attack. Once they meet with the King, Chen Zen must go on a mission for him leaving Westly and Po at the Castle. The morning after Chen Zen leaves it is found out that his contact is actually a traitor. Fearing for Chen Zen's life Westly and Po rush to the Tomb of the Sword. Once there they encounter the traitor. In the mist of the battle Westly grabs the Sword of Vengeance and uses to save Chen Zen's life. But the sword has a tainted history. For whoever possesses it will loose their life to the sword's hunger for power. This forces our heroes to go on a journey to find the scrolls that tell of the swords history. But the scrolls have long been hidden. Now in order to save Westly they must find them.
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whataface2
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Post by whataface2 on Sept 27, 2008 23:06:28 GMT -5
The game is about a girl who awakens an ancient sword. Thus starting a life changing journey. Here is a list of characters for my game Sword of Vengeance. Hero Characters Name: Chen Zen Age: 25 Eyes: Dark Blue Hair: Long Black Ponytail Class: Monk Characteristics: He is calm, and will do anything to avoid conflict. As a monk Chen Zen believes that there is good in all people, you just have to look for it. While he is greatly skilled, he is a very modest man who believes that his skills are nothing to be fussed over. Flaws: While he is a great friend, Chen Zen is too naïve and passive. He tends to let people walk all over him. That is why many people take advantage of his skills. Background: Chen Zen has spent most of his life on the island of Rune and is very knowledgeable about the land. He is greatly respected in the mountain village of Eagle View. He is so well known that even the King of Rune Island calls on him from time to time as a consultant. Name: Kayla Long - as known as Westly Age: 18 Eyes: Light Blue Hair: Long Straight Brown Class: Servant Characteristics: Westly is calm and quiet by nature. This however does not make her a push over. Although nervous she has a strong sense of justice. If you anger her you will soon learn that she is not easily intimidated, plus she has no problem questioning authority figures. Despite this she is well liked by many people and most people find her to be very considerate and friendly. Flaws: Well she is very friendly, Westly doesn’t know when to shut up and this tends to lead her into trouble. And don’t ever make fun of her or let your opinion be different from hers. Because she tends to take these things very personally. Background: Westly is in service to the King of Wolfbane. It is while on a mission for him that she stumbles upon a journey that will change her life and her views on life forever. Name: Po Age: 7 Eyes: Yellow – Green Hair: Red brown white fur Class: Magical Fox Characteristics: Po is one of the most loyal creatures you will ever meet. Once you are his friend, you are a friend for life. Despite his young age Po is very knowledgeable and is noted for making quick and accurate judgments. While he is polite and well manner he does like to give advice. However most of the time his advice is not wanted. Flaws: Po believes that he is an expert when it comes to relationships. Whether it is animal or human he is willing to give advice that is unwanted which usually puts his friends in very awkward situations. He also has an annoying habit of stating the obvious. There is more. When Po is in a situation that makes him nervous he starts to act silly which angers every one around him. Background: Po has been with Chen Zen for a long time. No one is really sure why a magical fox would choose to spend time with a human. Some people believe that Po thought Chen Zen was lonely and decided to keep him company. Others believe that a magical fox befriending a human means that it is a sign of greater things to come for that person. Evil Characters Name: Priestess Sanora Age: Ageless Eyes: Black Hair: Long Black flowing Class: Spiritual Priestess Characteristics: When most people hear of a Priestess they imagine a quiet good natured person. This however is not Sanora. No one knows why but Priestess Sanora is a cold and bitter person. She does have great healing skills but these are over shadowed by her spiteful nature. Flaws: Sanora lets anger cloud her view of people. This leads her to judge people in the wrong light. Background: She is shrouded in mystery. Name: Strodham Age: 30 Eyes: Dark Brown Hair: Short blonde messy Class: Leader / Thief Characteristics: Strodham has always lived life on the side of crime. Thus he has always learned to watch out for himself and to leave other people empty handed. He is very intelligent which is why he is a leader of the Bandits who live on Wolfbane. He is well known through the land for his acts of thievery and his murderous ways. Flaws: Believes that he is all powerful and that no one is able to touch him. Background: Strodham made sure that know one will ever know of his past. Name: Sierra Age: 25 Eyes: Green Hair: Long Dark Red Class: Seductress Characteristics: With her siren like looks Sierra can have any man she wants. With her sweet looks and lovely voice she masks her real intentions. Having found true love in Strodham she is willing to do anything for the man she loves. Flaws: While most men don’t see it, Sierra wants nothing but pure power. The search for power has left Sierra blind to the feelings of others. Background: Sierra wasn’t always such a low life. In fact she was once a daughter of an upper class family. Although she had everything she ever wanted she was never happy. That was until Strodham and his gang raided her father’s mansion. In the raid Sierra caught Strodham’s eye and he kidnapped her. From that day on she has been his women. It was in his gang that she gained her skills a Seductress. Name: Mirage Age: 18 Eyes: Light Brown Hair: Short black Class: Assassin Characteristics: Mirage is a skilled and very dangerous assassin. While his nature is quiet and unassuming don’t let this fool you into dropping your guard. He will kill you if some one pays him to. Although he is a paid assassin, he is a free spirit and more then capable of making his own decisions. This is what makes him just as dangerous to his target and to his employer. Flaws: Is very greedy and is willing to do anything for money. Background: No one knows anything about him. He is that good of an assassin.
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whataface2
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Post by whataface2 on Sept 26, 2008 9:21:00 GMT -5
I found a simpler way to do this.
Member: Experience +20 Script Call: Level up Button Push Constant wait Clear Message (Do the same script for each level)
The only problem is if someone gains an ability. It then announces that all the members gain the same ability, when in reality they all gained different abilities. Not a really big problem. I'll just have to enter abilities separately.
I understand what you are saying raithwall. I know what I'm doing sounds silly and redundant. But it works.
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whataface2
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Post by whataface2 on Sept 24, 2008 21:40:32 GMT -5
Oops, I guess I didn't make myself too clear. My party is leveling up fine. For some reason I couldn't get the script you gave me to work. I did however figure out how to handle the problem. This is how I'm going to do it.
Control Party Level
Go to game and then to party members. From there select your party member and select Advanced Under the tab of Directing select Battle end and set the script to none.
Next you want to change the Enemy Defeated script:
Remove the following: 011 - SB Variable (EXP Received) =+1 012 - Text Content: Variable: Display (EXP Received) Digits no fixed 013 - Text Message: 'Point of' 014 - Text Content Menu text: Display (Experience) 015 - Text Message: Received 016 - Script: Condition end 017 - SB Variable (EXP Received) => +2 018 - Text Content Variable: Display (EXP Received) Digits not fixed. 019 - Text Message 'Points of' 020 - Text Content: Menu text: Display (experience) 021 - Text Message: Received 022 - Script: Condition End
Now make a new script called: To Level Party Up
SFX: Victory Message: Stating who leveled up Then go to Party - member - basic info Level +1 Experience +20 Then go to Party - member - attributes Max HP +10 Max MP +10 Str +5 AGI + 3 DEF +6 INT +8 Luck +4
(You'll want to do this for each party member) If you want a member to learn an ability then just select ability from the menu.
I've tested this several times and it has worked.
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