whataface2
RPG Making Novice
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Posts: 105
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Post by whataface2 on Sept 23, 2008 20:36:31 GMT -5
OK, I guess I don't understand RPG Maker 2 as well as I thought. I have spent many hours trying to get the enemy level up script to work. No such luck. But I think I have found a way around this. But if I remove the section in Enemy Defeated script that controls the party leveling up and set it up so that I have a script that will level up the party when I want them to. From what I read I should be able to do this with the script commands in the Member - Basic info section. I'll try it to night to see if it will work. I want to thank you guys for all the help you have given me. If it wasn't for this message board and the Pav. I don't think I would ever have stuck with this game for this long.
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whataface2
RPG Making Novice
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Posts: 105
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Post by whataface2 on Sept 19, 2008 9:34:23 GMT -5
Thanks Poopiness ad Raithwall. I'll give both a try and see which one I can get to work. I'm trying to get a better understanding of the battle system and having example scripts to guide me is very helpful.
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whataface2
RPG Making Novice
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Posts: 105
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Post by whataface2 on Sept 18, 2008 21:06:33 GMT -5
Well I finally got some time to work on the game. I tired to make a script to level up my monsters. But I'm doing something wrong. Here is the script:
Data: Member Info load Script Branch Condition Member number = 3 Script Branch Sort Variable Level Script Branch Apply if = 2 Script branch Condition Variable Unit Number = 6 Data Variable Max Hit points + 100 Data Variable Hit points + 100 Battle Substitute Variable for Target Script branch to end
I'm trying to get the monsters to level up when the main character level up.
I have put this script in both the Battle Victory and Level Up scripts. Am I going about this all wrong?
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whataface2
RPG Making Novice
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Posts: 105
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Post by whataface2 on Sept 16, 2008 22:28:52 GMT -5
I do think that your way would be better for my game raithwall. It is I just get a little nervous working with the battle system. Battles scripts are my main weakness in the game. But the only way I'm going to learn them is by using them.
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whataface2
RPG Making Novice
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Posts: 105
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Post by whataface2 on Sept 16, 2008 9:07:13 GMT -5
Thanks for the help. I'll have to try out both ideas to see which works best in my game. But I think leveling up after a boss battle might be the best right now for my skill level of RPG Maker 2. I never really used battle formula, but I have a general idea how to use script branching.
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whataface2
RPG Making Novice
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Posts: 105
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Post by whataface2 on Sept 15, 2008 21:06:25 GMT -5
I've had RPG Maker 2 for about two years now. I have a basic understanding of the game, but my major weakness is making balanced monsters. I have used the compare option in the monster editor, but I'm still having problems. I'm using the preset monsters that are level one and my party members are all at level 1. When my party levels up the enemy does no damage to them. I have tried tweaking the levels of both party and my monsters but I either make them too easy to kill or too hard. Any advice? Thanks in advance for your help.
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