Draygone
RPGM2 Helper
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Post by Draygone on Mar 17, 2005 11:16:52 GMT -5
I'm not good at giving ratings for anything, so I'll just describe how I feel about each person.
1 - The main character I'll always trust him. In the off chance that he's the type of person who will eventually turn on his allies, I'll still trust him, as there's nothing he can do against me, and it'd be hard for him to do something against himself.
2 - A treasure hunter Usually they're trustworthy. By going with the party, he'll still be able to hunt treasure around the world. If the party starts doing a bunch of things that prevent any sort of treasure hunting, the guy might leave, though he probably won't turn against the party. If he's especially passionate about treasure hunting, he won't even sway if the villain promises riches to the guy. I mean, being given the treasure defeats the purpose of hunting it. If the treasure hunter was given a map to a treasure on the other hand...
3 - An assassin By all means, these people shouldn't be trustworthy. If the villain offers a higher pay than you, you're skrewed. In my experience though, these guys usually don't cause too much trouble. If they try going against you, you'll usually find a way to persuade them to change their minds. Although you might still have to defend yourself in the meantime.
4 - A character's best friend As long as you keep a constant watch on these guys, they should be trustworthy. But you gotta keep in mind, if the bad guy ever reaches these guys, you're gonna have to really watch them. On the other hand, being your best friend, they usually go back to your side if your differences aren't too big.
5 - A character who has saved an innocent life Not too sure. Sounds trustworthy, but the guy might be a fake hero, who simply staged the whole thing.
6 - The comedy relief character If I ever get the suspicion that someone in my party is up to something, this is the last guy I consider.
7 - A pacifist Seriously, why would this guy be fighting with me if he doesn't like to fight? I've never seen any party member who does nothing but heal. Every white mage I've ever used has done some sort of fighting.
8 - A female character Depends on who she is.
9 - A character who killed a non-monster for a good cause I dunno, depends on the cause. He might want to kill me for a good cause. Especially if killing mean means the safety of his hometown.
10 - A character who asked to join the party Unless I personally know who the guy is, or if I've heard nothing but good things from the person, I probably won't trust him.
11 - A character whom the party asks to join them It depends on who the party is asking.
12 - A character who is looking out for his own needs He's nice to have around, but I'll be sure to make sure his needs fit my own at all times in one way or another.
13 - A traitor from the other side who joins you I won't trust this guy by word of mouth alone. I'll have to see it to believe it. Is this guy getting killed, imprisoned, am I witnessing the guy turning traitor, and what is this guy doing to become a traitor?
14 - A character from the rebel force If I'm on the same side as them, YAY.
15 - A character who saved the party from doom These people are about as trustworthy as the villain who refuses to kill the good guys. The guy could've saved us because we have yet to unknowingly fulfill the villain's purpose. Or the doom could've been staged.
16 - A person that joins you because of a third party Depends on who the third party is mostly.
17 - The silent warrior type I'll probably trust him, though there might be a reason he's silent that I won't like.
18 - A really young character Yeah, I'll trust the kid. Usually. Though, kids tend to be a bit mischieveous sometimes.
19 - A really old character Never found one of these guys that I couldn't trust.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Mar 17, 2005 11:18:14 GMT -5
I am.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Mar 17, 2005 1:26:07 GMT -5
Starting at 2 or 3 rooms. Later, 4 or more rooms. The more important the area, the bigger it is. Aside from the last dungeon, I would try to avoid a dungeon 10 rooms or longer, not counting small rooms that merely are there to hold a treasure chest.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Feb 25, 2005 11:03:19 GMT -5
Unless it's explained how that happens like it tries to do in FF8.
I like the idea also.
Is this the same person who made...um, can't think of the name of the book. Something about shoes, treasure, and a mountain that looks like a hand giving a thumbs up.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Feb 5, 2005 0:07:47 GMT -5
Yeah, but that pretty much requires never having a point where the party splits apart in some way (whether planned or the guy just kidnapping the girl).
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Feb 12, 2005 0:03:19 GMT -5
Anybody who's played Final Fantasy enough would know who Odin is. And Delita's a character from FF Tactics, right?
I haven't read your Fantasy Advents I thread, I don't think. I assume you bought a copy of RMXP and are using Advocate's patch?
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Feb 27, 2005 23:27:39 GMT -5
Personally, I'd have to wonder how long I'd be able to keep things up. I never planned on making the game very long, but even at the short length, it'd be hard making enough funny stuff when about every object is made to be funny.
Anyway, I'm not really interested in it being up anywhere at the moment. No point having a demo of a game that's not in development. I do hope to bring it back someday, though who knows when, and when I do, I'll be sure to show off the demo again as I work on the rest.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Dec 4, 2004 10:13:28 GMT -5
Oh yeah, I forgot about this game. Hmm... I need to get back on it sometime.
EDIT: Sorry to say this, but I won't be working on this for quite some time. I have decided to revive an old project I've been wanting to finish for years, and it will require nearly 100% of my game-creation attention.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 16, 2004 10:31:37 GMT -5
Unfortunately, I could not finish it in time for the contest deadline. I tried finishing it in a hurry yesterday, by cutting out a huge portion of the planned game and skipping supper, but I missed the deadline by an hour and a half. I'm taking the loss well, and taking advantage of the oppurtunity to finish the game like it was supposed to be. So, it's not finished, and may be a few weeks before it is, depending on how much I work on it. More than I have been, that's for sure. There were some days where I didn't even touch it, others where I didn't work on it for much longer than an hour (if that).
And just be glad that I'm taking the time, because the version I tried to finish for the contest is absolute crap beyond the town.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 14, 2004 16:07:54 GMT -5
Yeah, it was just the town. I hope I can keep up with the pace with the jokes.
And I'm glad you were able to play it. I kinda figured playing it required one to download the RTP, but hard to find that out without uninstalling RMXP.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 12, 2004 10:55:22 GMT -5
*bump* Important edit in first post!
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 9, 2004 16:53:02 GMT -5
EDIT: It has come to my attention that some people are unable to play the demo. I am currently figuring out what the problem is, so please don't get discouraged if you are unable to play it. /EDIT Not that there are not eight other stupids, but I figure I'd add the number anyway. This is a game I'm creating for RPG Maker XP (yes, I own a legit copy), and I have a demo out. If you want to play it (or just want info on the game), you can find out about it by clicking on the link in my sig and clicking on the Something Stupid IX topic. Please note, you don't need any special equipment or RMXP itself to play the game. Why not post all the information here? I'm just evil that way.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Feb 18, 2005 11:00:34 GMT -5
1) Max, 'cause poison is supposed to be a threat. If you're worried about it being too big a threat, make it at the most take off 10% of max HP.
2) Yes, 'cause bosses are where these effects would be most useful.
It's annoying enough when these spells effect the monsters 20% of the time but works on the party 100% of the time. Besides, if you don't allow the party to have these spells, that kinda limits the spells they can learn. Not that that's not workable, but in a regular battle system, it'll seem kinda limiting without having one spell effect be done in 15 different ways.
That would take a bit of work without it being a %. You'd either have to create a bunch of poison effects, one for each poisonous monster, or you'd have to throw in a bunch of branches that check what monster caused the poison and give damage based on such.
I dunno, I kinda liked how Cloud's Cross-Slash in FF7 had a chance of stunning the enemy as well as cause major damage.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Oct 19, 2004 15:42:57 GMT -5
I don't mind if a game has a lack of characters. I do mind if there are a bunch of characters, only those in the party gain XP (or more XP than the other members), and the members not in the party eventually have to fight a level 40 monster when I left them at level 15. Sure, I could and do level them evenly, but that shouldn't be necessary in any game at all.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Oct 17, 2004 15:51:48 GMT -5
Considering the fact that many tactical RPG battles can take upwards of 20 mins to a whole hour, I wouldn't want to use the system if the rest of the game was like other RPGs, with running around a whole bunch of dungeons, fighting random battles, bosses at the end, overworld map that you wander with said random battles, etc. Otherwise, the game will be way too long (unless it's restricted to a couple dungeons) and people will quit before they even get close to the end.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Feb 2, 2005 10:46:59 GMT -5
Yeah, Jester's Hunt has a CBS. It was a requirement for the No DBS contest the Pavilion had a couple years ago.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Feb 1, 2005 17:39:19 GMT -5
Yeah I know not to get rid of all the preset stuff right away, as I do see myself looking at some things as an example. But others are obviously stuff I will never need (like the fairy that welcomes you to RPGM2), and it's kinda a pain trying to figure out where in the list the event is. Plus it kinda makes things a bit cluttered, having to scroll through a whole bunch of stuff you don't use to get to the stuff that you do. And what if I have events that use the "load game info" or "load event info" commands? As I understand it, those commands load up the number of the item in the database, and if I get rid of stuff earlier in the list later on, that'll change the number which would in turn mess up whatever commands I'm using based on that number. (Very strange how I understand what those commands are for.)
Anyway, understanding what does what won't be the hard part so much as remembering what all the stuff is. With RPGM1, if I have a character to create, I could usually think up what sprites I want to use right off the bat, as I know what all the sprites are. With RPGM2, I don't know what all it has in the game. And while the strategy guide does help tremendously in that aspect, it unfortunately doesn't go into the Visual Effects editor enough. That editor has a lot of stuff that I could use a visual list of, and it seems like every effect piece can be manipulated to create more than one effect (like the sparkly effect that can either be a ray springing from the ground, or a sparkly sphere, or a sparkly staircase). I guess though that it won't be too much trouble since I already know most of the effects I'd like to have (sort of), but being the most advanced editor in RPGM2 certainly has its drawbacks. There's simply so much it can do, you'd be hard-pressed to figure out everything it could do.
Oh yeah, and then there's the simple fact that I really don't like the world map editor. It can create some awesome maps, I'll admit, but creating those awesome maps is a pain for me so far.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Jan 31, 2005 18:43:11 GMT -5
One thing I don't like about RPG Maker 2 is, you have a ton of setting up to do before you're finally able to actually put something in your game. Besides the usual item creation, spell creation, etc, you have to sort through all the stuff the game gives you and figure out what things to keep and what to get rid of, and what does what when you're not used to it. It's more work than I'm willing to deal with right now. Starting to get used to RPGM2 again is something that I probably shouldn't do in the middle of a contest (I don't think I got enough practice with RPGM2 to begin with), so I'll create something on it some other time. Despite there already being a whole lot of games for RPGM1 that I'd technically be going up against (with about the only thing that'll have it stand out against the crowd being a CBS that I'm not even sure will work), I think I'm better off finishing this thing for RPGM1.
Edit: On second thought, I REALLY want to create a game for RPGM2 for some reason. Although it would take a little extra time (maybe two weeks if I'm lucky, or unlucky), I'm willing to learn the ins and outs of RPGM2 to make this game. I'll have to scrap the cool thoughts of a battle with a monster that's taking up a whole sprite sheet and the battle with the cool background effect I was going to create, but I think I can live with what I'll be getting to do instead.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Jan 31, 2005 11:36:07 GMT -5
Gee, thanks for the vote of confidence. It'd kinda be a shame if it were moved to RPGM2. I had a couple of awesome battles planned, and I've always wanted to show how epic (hopefully) of a game I can create on RPGM1. You know, since the only other epic game I wanted to create on it was canned and restarted more times than I'd like. I know there are some games already on it that show off what RPGM1 can really do in terms of cinematics (Spiteful Dead for example), so that kinda helps. Anyway, I just took a look at how many monsters have models for use outside the DBS (21, not counting the human "monsters" and the two boss models), and that looks decent enough. Maybe have two or three monsters viewed outside of battle with others that only appear in battle like some older games like Mario RPG. Having random battles simply isn't an option in a game with a decent-sized focus on puzzle-solving (nothing as puzzle-focused as Zelda, but certainly more than your average Final Fantasy). But that was my biggest concern about battles. I wouldn't want the first color-swapped monster appearing too early in the game (minus the first boss, but it's a necessary exception). No decision yet, though. I'll have to look into it a bit more before I decide.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Jan 31, 2005 10:03:15 GMT -5
I am creating a game on RPGM1. Well, finishing up the planning stages of, anyway. And I was thinking, maybe it would be better on RPGM2. (For one, it won't be as easy to tell how far into the game you are if it's only on one card.) My decision would be mostly based on which would be quicker to create a game on. Here's what I've got so far.
Typing goes a lot quicker in RPGM2. But map creation goes a lot slower.
I was going to create a bunch of custom graphics for RPGM1. But while that won't need to be done in RPGM2, I would probably need to create my own spell effects. Neither I'm very good at.
RPGM1 would require the creation of a CBS, while RPGM2 would require a modified DBS.
There would be puzzles, but no sidequests (there wouldn't have been enough room for them on an RPGM1 game with a CBS).
Creating something on RPGM2 would probably require the use of dramatic camera angles.
I've got until April 28th, unless the contest deadline is extended.
I'm sure there are more pros and cons, but I can't think of any more at the moment. Any help please?
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 22, 2004 20:48:33 GMT -5
Tips on creating good maps.
Like in RPGM1, I always had trouble creating indoor areas. This was in part because there wasn't much you could put indoors. But my indoor areas usually looked the same. Maybe I made the shape a little different, but there was always the chairs (that were always facing the same direction, darn it), a table, a bed or two, as well as a dresser, plus maybe some flowers to give the room more color. Outdoor areas I just placed the buildings in mostly random places, having a path going to these places, with scenery such as flowers and trees randomly scattered about. Caves were walls with rocks in random spots. Forests were tree-walls with trees and bushes randomly placed.
RPGM2 has a lot more stuff to use, yet I'm still making relatively bland (and clone-like) places.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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story?
Nov 23, 2004 23:12:32 GMT -5
Post by Draygone on Nov 23, 2004 23:12:32 GMT -5
No. If I don't like what I'm playing, no matter how interested I may be in the story, I probably won't ever finish it.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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maybe?
Jan 12, 2005 0:21:31 GMT -5
Post by Draygone on Jan 12, 2005 0:21:31 GMT -5
Yeah, it definately helps to have most (if not all) of the story planned before you put it in playable form.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Dec 16, 2004 12:49:11 GMT -5
Sorry for the late reply (been a while since I was looking at the game stuff others have been posting; a lot of time it takes). Your game sounds very interesting. Your first post was kinda confusing, but I'm not really an expert at history or anything like that. It also sounded like a rundown of what happens instead of a detailed history, but that makes sense since, from what I understand, the stuff you posted was a playable portion and giving everything away in detail would ruin things some large amount. Since it's a TRPG, I'm very interested. I love FFT, both for its story and gameplay. If this ends up anything like it, you'll have one great game ready. I hope travel from place to place is smooth and fast enough.
I really like the tent idea you've got, especially with how you'd be able to switch out party members in the middle of battle, like if you find yourself outmatched by certain classes. Weapons breaking isn't one of my favorite features in any game, but it's not something I hate, and at least there's a blacksmith along with you if you have a tent. Speaking of which, you make it sound like it's possible to not have a tent. Would one buy a tent at some shop and carry it the rest of the game, or is it something you get by doing something special, like in a quest?
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Jan 18, 2005 0:44:05 GMT -5
Too many games I've tried creating (or announced plans to create) but never finished. I couldn't list them all if I tried. Finished games, only one. Here's its web site, please don't look too much into the guide if you wind up planning to play it. www.geocities.com/greatdragongaming/jesterCaution: Contains pop-ups.
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