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Post by MC Solidus on Oct 25, 2005 12:25:59 GMT -5
First, I'll say this...
The intro pissed me off. How could they kill off the Punisher?! HOW?!?
But...I agree with most of Bigfoot's review. I haven't played story mode, but I can say that the multiplayer aspect is some of the most fun I've ever had with a figthing game. If you have some friends to play against and the patience to unlock all the characters, this game would probably be worth owning once the price drops.
6/10 for me as well.
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Post by MC Solidus on Oct 25, 2005 20:00:30 GMT -5
RIP Bigfoot's first Max Drive. Again, like I told ya before...I would gone 50/50 on the new Max Drive if Shadow Of the Colossus didn't come out the same day I got paid
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Post by MC Solidus on Oct 25, 2005 12:36:01 GMT -5
I just got it today...and it seems pretty complicated. But, I'm sure when I put a little time into it I'll be able to work with it.
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Post by MC Solidus on Oct 25, 2005 12:39:22 GMT -5
I'm Thomas, from Canada Jr. (Montana). I'm 16, and in my junior year of high school. My hobbies include playing some games, watching boxing, watching college football (Oklahoma/Virginia Tech fan, as well as Montana Grizzly follower), and working with the RPG Maker games. I'm kind of a mini-war buff, especially for WWII.
I'm currently working on 2 projects (Idiots for Hire and Battalion) and have a 3rd on the shelf until I finish one of my other games.
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Post by MC Solidus on Feb 4, 2006 14:34:30 GMT -5
I made a Mr. T, but didn't save a picture of him. Oh well, I win anyways
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Post by MC Solidus on Jan 27, 2006 18:46:28 GMT -5
I think you need a good balance of both, but I personally lean more towards story. But, there are games out there with good innovative gameplay that go with little or no storyline, and still turn out great.
I like good storylines, but mostly cause I can't really do good gameplay stuff yet. Hopefully, I can create a good balance of the two on my military game.
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Post by MC Solidus on Feb 7, 2006 22:22:46 GMT -5
Yeah, I always take influences from my favorite movies, games, books, anything. I can't just sit and brainstorm, as I never get anywhere.
Things just come to me, I guess.
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Post by MC Solidus on Oct 25, 2005 12:18:38 GMT -5
I'll be using this service as soon as I get my Max Drive.
This is a big help, bro ;D
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Post by MC Solidus on Feb 4, 2006 14:32:57 GMT -5
I voted for the VFX driven action. But, no matter what comes first, I'm looking forward to seeing this Tutorial.
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Post by MC Solidus on Feb 8, 2006 23:33:59 GMT -5
You're still an assface, Bigfoot.
Me>>>you.
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Post by MC Solidus on Feb 8, 2006 0:52:12 GMT -5
Yeah, the movie thing definitely helps you get used to scripting. Especially when you really want it to seem like a movie, like I do.
The length will hopefully be somewhere from 45-60+ minutes. It seems like a lot, but I've actually been able to convert my scenes so far from short scenes to long, interesting scenes. And with the amount of ideas and stuff I've got for this game, I'm pretty sure I could make it a good length.
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Post by MC Solidus on Feb 7, 2006 19:29:29 GMT -5
Little update here...
Been making a lotta progress on the movie, and I've completed 7 or 8 scenes thus far. So far, the movie and scenes are relatively simple, but progress is definitely being made and the movie is definitely coming along.
And, now that I've pretty much decided how this game is going to go, I've pretty much finalized the plot. Now, keep in mind...this is a spoof/parity/rip-off comedy of Die Hard, some Navy SEALs, some Rambo...hell, a little bit of everything. So the plot may sound familiar (it should if you've seen any of those movies), and really probably won't make a ton of sense. Just keep that in mind. Now...for the actual plot.
The basic plot is that the main character has a John McClane-style bad day. As in, NOTHING goes right during the day, and you see how bad it is in the first couple of scenes. But, things only get worse later that night at work, when Russian mercenaries storm the building and take the staff hostage, including the MC's girlfriend. At this point, it's up to the "hero" to try to discover the motive behind the attack (I honestly haven't even thought this up yet, hehe), who is behind the attack (don't have this quite yet either), and to finally take the mercs down and save the day, with a little help from some characters that you'll recognize if you've played Bigfoot's Hippy Hunt 2 game (hell, most of the main cast is the same between the two games, haha).
That's it in a nutshell. But, as cheesy/lame as that may sound, it's mainly going to be my attempt at a comedy, mixed with a lotta of guns, explosions, and other action-y kinda stuff.
So yeah. There ya go ;D
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Post by MC Solidus on Feb 2, 2006 0:24:56 GMT -5
It's official.
Idiots for Hire=dead.
RIP, mediocre game idea.
And in it's place, we have Untitled Movie! This game will be a comedy as well, and as the working title states, is a movie. The "movie" will be a parity of Die Hard mainly (DH=my favorite movie), but will also spoof some other movies/games as well (not sure which ones at this time). Plot's simple, ridiculous, but hopefully in the end, funny.
Not a lot to say here. Since there is no gameplay, there's not much to talk about. And since I'm not ready to talk about the plot yet (still kinda finalizing it), that can wait too. Just figured I'd put it out there ;D
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Post by MC Solidus on Jan 9, 2006 23:45:34 GMT -5
Alright...long needed update right here.
After thinking I'd be going without my PS2 for at least 4 weeks, I received my "like new" repaired PS2 today. Which means more RPGM2 for me, hehe.
And where there's RPGM2 and me...there's Battalion. While I'm still thinking up a new name for the game, the ideas are continuing to come to me, thanks in part to the influx of military games I've been playing.
And thus, here comes my Battalion wish list (in other words, crap I hope I can figure out in this game):
1. Suppressing fire by squad mates 2. Flanking 3. Air strikes 4. Controllable vehicles 5. Multiple theaters of combat, from desert to snow, outdoor areas to urban environments. 6. A believable war setting (or at least get the war feeling as best I can with this game)
Like I said, as of right now, I'm not sure how I'll pull this stuff off, or if I even can. But, thanks in part to Bigfoot, I'm going to have vehicles (Helicopters, tanks, etc.), and well modeled infantry weaponry.
Now, on to Idiots for Hire...my RPGM2 movie.
This one should continue to come along nicely, assuming I'm able to continue to come up with new, fresh comedy material. Right now, I've got a couple plot ideas running through my mind, but I've got time to think them all through and pick which I feel would make for the most entertaining storyline.
Well, there's my update. This time around, I hope to update this topic a little more, especially if I can continue to get some good work done on these two projects.
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Post by MC Solidus on Oct 25, 2005 19:42:46 GMT -5
Yeah, I always find it more fun to create a comedy/silly type of game. It won't be much of a game, most likely...more like an interactive movie. But it'll still be fun, I hope.
Battalion will be the tough one. But, I think it will be more satisfying to complete once I do finish it.
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Post by MC Solidus on Oct 24, 2005 17:00:46 GMT -5
Since I've pretty much been a lurker here for a long time, I figured I'd finally make a topic and let you all in on what projects I've got going on. Project 1: Idiots for HireMade With: RPG Maker 2Description: This is going to be my first game I release, as it's going to be the simplest one to make. The plot revolves around 3 broke friends and their search for jobs. And when I say "jobs", I don't mean jobs at fast food restaurants or paper routes. The game will revolve around the quests the 3 friends go on to satisfy their "employers". Bottom Line: I'm not really trying to hard with the plot and design on this one. My goal here is to have fun completing a game with RPG Maker 2, and maybe make the players laugh a few times along the way. I'll release more info on the plot as I make it further into development. Project 2: BattalionMade With: RPG Maker 2Description: THIS is going to be the project I take very seriously. Plot isn't the #1 priority here, as I hope to put an emphasis on gameplay. The game will play out like a simplified Full Spectrum Warrior. You lead a team of 4 soldiers into a warzone and try to lead them to victory via capturing the enemies HQ or elimating all enemy threats. You do directly control the leader of the team, though you don't engage the enemies on your own. Position is the name of the game, and if you don't set up flank attacks and covering fire, you won't be able to conquer the battlefield. Bottom Line: This is the project I'm most excited to make. Though it is on hold until I finish IFH, I am constantly thinking up new ideas for this one. I hope to make this game incredibly lengthy, and hope to have a large variety of battlefields, including jungles, snow levels, cities, indoor levels, etc. The game will have a plot, but it will take a back seat to the gameplay.
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Post by MC Solidus on Feb 4, 2006 14:31:07 GMT -5
Nice job Rodak, those are badass. Never thought of doing something like that.
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Post by MC Solidus on Mar 7, 2005 0:48:37 GMT -5
Oh, and by the way, I'ma have a simple website up soon with a more details for my game (more in depth look at the story line, ideas I have, etc.), and maybe screenshots from my game. I'll post the address as soon as I get it going.
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Post by MC Solidus on Mar 7, 2005 0:04:32 GMT -5
I figured being the new guy at these boards, I should let people know about my current (and first) RPGM2 project.
The Finisher (Oooh, it's bold!)
"The finisher is set in the year 2008. The main character is attending school at the University of Colorado. Just months after he is reunited with the one girl from high school he would have done anything to have, but never got (Yeah, so what if it's cliched? Hehe), on a night where she is out with her boyfriend, terrorists attack the University. Her boyfriend is shot dead, and she is nabbed by the terrorists.
After failing to save her from the kidnappers, the main character takes it upon himself to find the kidnappers and bring her home safely."
This is the basic premise to "The Finisher." It is my first project on RPGM2, and is somewhat of a spoof of "The Punisher"(especially the design of the main character). The game has comedic moments mixed in with overly dramatic cinematics that combine to have some pretty funny results.
As for gameplay, I'm going to try something new to replace the crappy RPGM2 battle system. While I can not let you in on what I am planning (I still am figuring out a few things for it), I can tell you that there will be no use of the default battle system.
In the effects department, most of the effects will be similar to those seen in bigfoot's "Hippy Hunt 2" game. bigfoot and I are very close friends, and he has influenced and helped me with the visual effects for my game.
While I don't really have a release date in mind, I hope to release the game VERY soon. I'm hoping to work out all the rookie mistakes I'm bound to make during development before I release it to the public. If anybody has any comments, please post them, and if you have any questions, post them, and I'll see if I can answer for ya. Thanks
--Solidus
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Post by MC Solidus on Mar 13, 2005 18:45:16 GMT -5
God, I'm so glad someone is making a Map Editor FAQ, heh. I am having trouble even starting with that damned editor...
I'm looking forward to the FAQ my friend.
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Post by MC Solidus on Oct 25, 2005 12:24:51 GMT -5
Ugh...the evil "Disc Read Error"...
I've had this problem 3-4 times, can't remember exactly.
But, they've fixed it for free every time.
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Post by MC Solidus on Feb 4, 2006 14:40:49 GMT -5
Well, I got a ways to go before I get another star Still, cool stuff man.
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