|
Post by Rodak on Aug 13, 2005 4:41:44 GMT -5
The best way to host a demo is with a max drive or something. If you can get any PS2 file transfer device you can "lock off" those bits of your game you don't want in the demo, give it a password (if you must) and upload it somewhere.
The obvious choice is the Pavilion, but other options include a free website and the famous "yousendit.com" which gives you a temporary link (good for 30 days or 30 downloads). Just put the PS2 save in a zip folder and that's all.
I do not have the ability to create digital video files with any semblance of quality. I need a decent video card.
If you want a really, truly, extremely crappy video, I'll post one of mine so you can see it and understand why I have not posted any so far.
And I did not mean to imply that your game is cliche!! I just have a hard time with Divine Missions. It's purely a personal thing and no reflection on your game whatsoever. I like what I have seen and read so far.
I have been intending on checking out Hippy Hunt 2 for quite some time now. I really am a remnant of the old Hippie movement and am curious about this game. The hold-up is simply time. I have been sticking to demos lately as I can actually play them on my schedule and not lose too much time working on my own project.
Good luck with yours.
Peace.
|
|
|
Post by Rodak on Aug 10, 2005 16:18:28 GMT -5
I never played your first game, but this sounds promising.
My only criticism is this whole "given a mission by the heavens" bit. While it is a useful storytelling trick, it seems a little contrived.
Perhaps a different motivation to get this winged lady outside? Maybe just because she is unhappy.
It must suck having wings and living underground!
I look forward to a demo.
Good luck with the project.
Peace.
|
|
|
Post by Rodak on Aug 20, 2006 3:04:04 GMT -5
What? Never Read Edgar Rice Burroughs' Mars Stories?? Drop Everything and read "A Princess of Mars" NOW!! It's a quick read. Oh yeah... Images. www.erbzine.com/mag13/1390.htmlMany Galleries (Seven!) of different interpretations over the last 90 years or so. This is Classic Stuff!
|
|
|
Post by Rodak on Aug 19, 2006 14:36:44 GMT -5
If you ever get time... And RB is welcome to try too... I would LOVE a Tars Tarkus!!! The 4 armed, 9 Foot Tall Jeddak of Thark! Don't you dare tell me you never read any John Carter!! Edgar Rice Burroughs' Mars series. There are even comic boks from the old days! Here's an image from some novel covers: Couldn't find any bigger ones out there. Easily. I tried and failed to stack vfx on a tall character. Another Challenge! Peace.
|
|
|
Post by Rodak on Dec 12, 2005 3:40:53 GMT -5
Given the nature of these projects, at your convenience is fine.
My schedule is roughly thus: Next Weekend finish RPGM3 Character Guide Screenshots.
Weekend after that; Begin producing Text for VFX Editor Guide
That may take time, so I guess I'd like it to be ready around that time, but another week or 2 is fine if it means better quality.
For now examples of the objects unaltered (preferably in "normal" blending mode) is the first step. Then we'll get into stretching and smooshing axes to create things. Feel free to make things for that section. I planned on using the USS Boobyprize as an example because it uses a lot of basic techniques and one or two advanced ones, so it's a good example. But some others to build up to that would be welcome.
Thanks for the help. It will get finished much faster this was (and we get even more names on the credits!
Peace.
|
|
|
Post by Rodak on Dec 11, 2005 7:23:10 GMT -5
Awaiting my next request, c'mon poeple. challenge me As you know, I am taking screenshots for two different guides. One for RPGM3's Characters and one for RPGM2's VFX Editor. After seeing how long it took to place one of each male 3D character on maps and get decent shots, I now think the arrival of the first set of VFX Editor screen shots could be greatly accelerated if I had my "Hall Of VFX Objects" Created for me! I was going to just place one of each object on a map so I could walk an invisible character by them and take shots. The map can be crowded to the point of blur because I can stop the character and take the shot, then move and repeat. But if you find blur annoying, several linked maps is not a problem. It's tedious, and boring systematic work. But it's for a great cause! Lemme Know Watcha Tink... Peace.
|
|
|
Post by Rodak on Oct 5, 2005 16:01:05 GMT -5
For those who may have been hesitant to accept such an unprecedented offer as a VFX service, I say think again!
I have been playing around with a VFX Cow which Bigfoot was kind enough to create and send to me in a blank file because of my comments.
It is a thing that I could never quite get right. Well, he found the missing element from my designs (he never saw mine, he just found what I missed). It will definitely star in either a game as the main character or an RPGM2 Mooovie.
It may even spawn the first actual collaborative effort in RPGMaker history (so far as I can tell).
Screnshots will follow as soon as I get my newish PC in a better position for connecting to the PS2. Probably this weekend.
So thanks (again) Bigfoot and expect to hear / see more of this Cow after Videogamedrome is complete.
If I decide to remake The Clean Underwear Quest, rather than debug it's buggyness, this may well become my main character. I only used the Sheep 'cuz there was no Cow.
Sorry to double post.
As the Japanese would say... Sasume!
Peace.
|
|
|
Post by Rodak on Sept 17, 2005 5:15:16 GMT -5
Now that's what I call Super Service!
Do people notice when I use lines from The Three Stooges like that, or do they just think I'm being melodramatic?
Anyway... Thanx!
Peace.
|
|
|
Post by Rodak on Sept 16, 2005 17:11:45 GMT -5
Just play around with a blank file (do the old start on easy and change to hard bit).
I'll use it for a complete game unto itself.
I wanted a cow as the main character for The Clean Underwear Quest, but was unable to get it right.
If a Holstein is absolutely impossible, I may or may not be interested in a black cow.
I like cartoony looking things so feel free to "get creative" and even if it does not lead to a Barn Stormer of a game, I'd probably use it for that short animated cartoon I've been threatening to make for a while now.
Thanks!
Peace.
|
|
|
Post by Rodak on Sept 16, 2005 16:34:47 GMT -5
In another thread where you mentioned this idea I said that I would love to get a VFX cow (Holstein?) so I could make a game for it.
I tried, but wound up with a bunch of cow parts that did not look good at all. And animated worse.
It does not matter if it needs two separate VFX layered... I have no sense of memory conservation (yet?) so it can be as big as needed to look good.
Besides, I have experience coordinating many layered VFX from Videogamedrome, so if it looks like a cow and not what I wound up with... we got ourselves a collaborative effort here!
Peace.
|
|
|
Post by Rodak on Jul 30, 2006 8:34:43 GMT -5
I say it is worth it if you can afford it easily.
Any maker will be fun and a better overall investment than a one time play-through game.
I have fun with the animations in 3.
I just have to get really hoopy with auot events due to the lack of camera control.
I sucks compared to 2, but it stands on it's own.
|
|
|
Post by Rodak on Jul 3, 2006 6:00:09 GMT -5
I always use: www.yousendit.comfor such things. Send the file to yourself (or nobody at all if you like) and they upload it to their servers and give you a temporary link. It's great for Large files. Small ones too. Just post the link here. Example: Here is one HUGE wma file. Dungeon: www.yousendit.com/transfer.php?action=download&ufid=6789D3BE7815F0A7I posted this elsewhere by request. It's the soundtrack, badly captured, to RPGM2. Just one of many such files I keep intending to just upload to the VFX Editor Guide site. I seem to have stopped updating it! I've been busy. Anyway... Yousendit.com gives temporary links. Refresh it if it expires. Good luck with it. Peace.
|
|
|
Post by Rodak on Mar 17, 2006 3:19:41 GMT -5
You make me wish I had a dex drive!
|
|
|
Post by Rodak on Jan 31, 2006 5:39:34 GMT -5
I just took the time to test this further.
It pops the chicken to the ground if I interrupt the auto event sequence before the display is refreshed.
Drat.
If only they gave us camera control this could be exploited gloriously...
But it seems to be dependent on being so close to a wall that the camera won't get past it.
Hmmm... I'll have to try this with land forms forming the walls on a field map...
Not now though.
This Update brought to you by Long Hair Games. A Non-Existent, but Real Sounding Video Game Studio!
Peace.
|
|
|
Post by Rodak on Jan 28, 2006 9:01:51 GMT -5
Here is an interesting glitch I managed to incur while trying to allow for different possibilities in my game. I realized that the cut scene I posted before with the Clown and the Farmer only works if the Chicken if the active character. The camera angle is ruined otherwise. So I put a party reorder command in there. It worked fine when I tested it entering the room as The Euphemism. Then I thought ".. What if they enter the room with the Chicken Dead?" I wasn't sure, so I tested it. A dead character can't be made leader. Whooda Thunk? So I placed a revive party command before the modify active member command and something interesting happened. Here is an mpg file showing the event:
My Chicken was floating way up high! And it's repeatable! The camera was off center, and between that and my dyslexia and the lousy analog stick camera control, I had a hard time controlling it during the mpg capture. But it does manage to show off the weirdness. Enjoy... Peace.
|
|
|
Post by Rodak on Jan 5, 2006 6:09:57 GMT -5
OK here is another cool scene. I refreshed the frog link too. I was hesitant to post it because the Farmer speaks possibly the single most misogynistic line I've ever written and people may be offended. It was The Farmer, not me. Really (Dad Gum Wimmens!). Deal with it. There's no profanity, just rude and offensive concepts. I thought it was funny.
No death threats from Women's Groups, please. Wimmens Groups neither. Peace.
|
|
|
Post by Rodak on Dec 27, 2005 10:21:17 GMT -5
Well, the Holidays (as defined by Time Off of Work) are winding down and I made this nifty Cut Scene for my RPGMaker 3 game. I was hoping I'd make more progress toward having a presentable demo or maybe even a finished game... But I did this instead. I used this image because I pressed the button too quick and it's hard to read that the first line is "HELLO MY BABY" (being spoken (sung?) by a frog, I trust you all know where this is going...) As usual, that's a temporary link. If it expires and you want to see it renewed, post here! It is a 26 MB mpg file inside an 8 MB Compressed Folder. Comments welcome. Peace.
|
|
|
Post by Rodak on Dec 21, 2005 16:36:07 GMT -5
So I guess this means RPGM3, huh?
If you are trying to save a game you are making, I have never seen this message. I even tried to save a blank file and it worked (I did that a while ago as a means of erasing a file).
So I'll assume you are in play mode (More Complete questions please, I gotta answer for all possibilities here!).
If you are playing the demo game (the only way I can think of to play something without loading it's database), just go to the title screen and select the bottom option (Load). Then choose "Dear Brave Heart" from the list and load it's database.
Now you can play (with saving available) and you can even edit it's database or read the scripts to see how things were done.
If there was a third interpretation of your question I somehow missed, let me know!
Peace.
|
|
|
Post by Rodak on Oct 31, 2005 17:04:02 GMT -5
The "Next Time" is the only reason I bought 3.
I had little, if any, expectations... and it did not even live up to them.
Oy.
|
|
|
Post by Rodak on Oct 23, 2005 15:34:55 GMT -5
I am glad I bought it new and pre-ordered because I really want to see an RPGMaker 4. A good one. And that is the best way I could support Agetec. I predicted a one game wonder from this for me and I will make The Clown Killers. It is one of my most offensive stories ever. And I wrote a collection of poetry about feces called The Book Of Poopies (which shows up in The Clean Underwear Quest). Did you know that the Bellydancer raises one leg over her head and shoots special effects from between her legs? That's Cloaca bottom, my main character. For real anatomical fun, look up Cloaca. So yeah, I will make a simple and offensive game for a simple and offensive system. Then wait and see if anybody else makes something I want to play on it. That will be it's primary use in the future. I really wish XP was 3D. But I will still try to get that around Christmas... or Easter... or sooner... or later... I dunno. Peace.
|
|
|
Post by Rodak on Oct 15, 2005 3:31:41 GMT -5
It was in 2.
I made a transparent turtle wandering around a small unpopulated area with bypass members on and activated by talk.
So you had to know where he was and wander around talking until you find him, then he fades to visibility, goes all spastic (did you ever speed up some of the turtles moves?), and displays the password.
Another bit of fun to keep myself organized.
I stopped using passwords after my first demo though... I am no longer embarrassed by my unfinished content. The Clean Underwear Quest has all my early scripts and really is better off not being seen.
Peace.
|
|
|
Post by Rodak on Oct 14, 2005 18:28:10 GMT -5
Glad to be of service.
I even have a hidden event that tells me the password to a demo!
Can't ever risk losing that!
Peace.
|
|
|
Post by Rodak on Oct 14, 2005 16:26:53 GMT -5
I mentioned this somewhere, but forget where.
Anyway... I made a Dummy Event that was just text notes telling me for what purpose I used which variable.
I can't lose my notes if they are in the system!
And I lost my notes for The Clean Underwear Quest before I found out that you could rename flags and variables.
So I hit on this solution. I hope it helps.
Peace.
|
|
|
Post by Rodak on Oct 12, 2005 16:42:34 GMT -5
During my almost 2 week long affair with RPGM3 I found no difference between the two types of variables... but I did not look too hard.
Sort of a useless response, huh?
Peace.
|
|
|
Post by Rodak on Oct 9, 2005 11:56:45 GMT -5
Switches can be set as event conditions, but have no script commands.
In the event conditions page there is a drop down menu, among the choices are "switch #_ is On" or some such option.
Use that.
I'd have to take RPGM2 out of my machine now to find the exact location of the option, and I don't wanna! (But will if you can't find it).
I hope that helps.
Peace.
|
|