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Post by Rodak on Aug 24, 2005 8:15:00 GMT -5
AAAAAAAAAAA!
Sorry, this thread is getting me at every turn.
I never played any Resident Evil either.
When I got back into gaming recently, after a long absence, I started by only buying games based on characters I knew from cartoons or other sources. This makes for a cool collection of games that relates well to my toy collection, but still does little for my knowledge of the generalized gaming world.
I still think that is a good thing and am not complaining, just screaming 'cuz it's now 3 times in one thread.
At least your explanation helped this time.
Thanks for the suggestion.
I'm at work and typing in a tiny window so mt boss does not see!!
Gotta run.
Peace.
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Post by Rodak on Aug 24, 2005 4:46:18 GMT -5
No need to apologize.
I was just overreacting to having two different "I'm too old to relate" events back to back.
Anyway, back to mini games. I have one where I really don't want to give any clues as to how it operates because if you know it is too easy, but I am unsure how to give a subtle hint.
I wanted it to be a puzzle for opening a gate, so it is one that you really need to solve to progress.
Any tips for keeping the player from getting stuck in a case like this?
I was thinking of counting their failed attempts and giving it away somehow if they fail completely after a predetermined number of tries. Maybe have a brief cut scene that blows up the gate or something. That would have to have a negative side, but I'll figure that out if I choose to use it. But any other ideas for ways to handle such conundrums would be helpful.
Peace.
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Post by Rodak on Aug 23, 2005 17:17:38 GMT -5
I am so "out of the loop" when it comes to modern stuff it's embarassing.
First Push Blocks and my Perverted Mind, now acronyms.
What's DDR?
Somebody should compile a list of acronyms, or maybe it would make a good topic unto itself.
Am I the only one who finds the over use of acronyms online a little disturbing? Or at least confusing at times?
Oy.
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Post by Rodak on Aug 23, 2005 9:06:11 GMT -5
Oh, that Zelda thing.
That might be a problem if I was using such events (but I recall reading somewhere that you could set such blox as vehicles and then they'd stay where you pushed 'em).
I shudda known. I guess I was just stuck in sarcasm mode (it happens when I first wake up and my brain is still uncontaminated by conciousness) (I hate conciousness... ).
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Post by Rodak on Aug 23, 2005 2:40:27 GMT -5
Be careful with push-blocks though. Since I am usually the perverted one, I'll assume that is not a sex joke. But if not, I can't understand what else it could possibly be! Sometimes being a pervert has it's drawbacks (and no "drawback" jokes please... that's my department). Peace.
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Post by Rodak on Aug 22, 2005 12:48:42 GMT -5
...if it is overly complicated to do, follow a suggestion like Will's where you can only access it from certain points in the game, not from anywhere. That should make it much easier. If even that is hard, once during the story and then having them all in one location (as DW said about FF7), would work well, too. Actually, they are all easy to implement. Using Set Escape and Escape together with a mini game menu flag make menu access easy without giving access to the areas around th game. I was just curious about how people would react if all the mini games were in a menu, and that was it for access. I'll probably do both. But may leave one in the menu exclusively, thereby making it a "Hidden" game. I think I'll do that for "Tea; Earl Grey, Hot" (my version of "Hot Coffee" for Videogamedrome). Thanks for responding. Peace.
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Post by Rodak on Aug 21, 2005 6:25:47 GMT -5
I had this idea where, for Videogamedrome, I'd put access to all the mini games in the custom user menu.
I already put a menu with 36 different music choices available anytime, anywhere you can access the menu. And one for all the world sounds anytime too. Now you can hear horsey hoofs while traveling on water for more surrealism if you like.
So, what about mini games? I've always found that if there was one I liked I would really have to sidetrack and go through a lot of crap just to return to it and then pick up where I left my game.
I'm leaving access in the menu no matter what the poll says, I just thought it might be fun to see (hear? read?) what others thought about this treatment of mini games.
I still can't decide whether to leave them dispersed throughout the maps as well as on the menu or not, so I made both an option for voting too.
I threw in an I hate minigames option too. It can work for things like "I just play the ones I like" too.
Waddayathink?
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Post by Rodak on Aug 17, 2005 4:36:45 GMT -5
An idea I'm working on may help you out here.
How about a chase?
I have an almost working script that changes your movement speed with button presses (constant wait).
The pursuer is on a preset path with constantly changing speed.
The trail is perfect for it because it naturally restricts movement.
I'm still stuck on how to end it... but I'll come up with something. Or not.
If all else fails I'll just use my data for a cut scene, but you may be able to script a "racing" min game better than I.
Hope that helped.
Peace.
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Post by Rodak on Aug 4, 2005 4:46:31 GMT -5
I do such strange things in my games I just can't bring myself to criticize such ideas.
I think anytime you can do something that has not been done before, it is a good thing.
Even if it is a stupid thing (and the reason nobody did it before is because it is stupid!), it is still good because it is original.
Look at the requirements to earn a PhD in any subject : you must, for your Thesis, do something nobody has done before!
The only problem I can foresee is making it clear when the characters are talking (unless you are using one of the tricks to show them in battle).
It may be smoother if the enemy is the only one speaking, but with DungeonWarden's system, or screen shots, it could be made smoother.
Good luck with it.
Peace.
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Post by Rodak on Aug 3, 2005 15:38:52 GMT -5
Congratulations.
You've discovered the reason people play games in the first place.
If it ever stops being fun, I'll stop doing it. I do not think that just because something can be frustrating, it can't be fun too. Try playing chess.
As for vanity... well, I like to quote Zaphod Beeblebrox (the two-headed, three-armed ex-head-honcho of the entire galaxy) and say "If there's anything more important than my ego around here, I want it found and shot immediately!"
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Post by Rodak on Jul 4, 2005 9:21:00 GMT -5
I find myself so much in complete agreement with Mr. Rune that I suspect I must have thought it was so obvious as to not rate being on the list I created!
Game play is what sets all games apart and makes them unique. I guess I must have been thinking about the things on which I was working when I created the poll.
But I have put up with terrible game play if the story kept me amused. The Starship Titanic PC Game comes to mind. I listed it as one of my favorite RPG's of all time in a poll on another site (second only to The Hitchhiker's Guide to the Galaxy PC Text Game). After being berated for listing non-RPG's someone pointed out that these two were adventure games, and Titanic was notorious as one of the worst of them all! But I laughed so much while playing them (both were written by Douglas Adams!) that it took that to make me realize that the game play really did suck. I was so amused I never noticed.
And it is still a favorite.
So maybe I'll stick with story afterall...
I am decisively indecisive!
Peace.
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Post by Rodak on Jun 20, 2005 11:42:38 GMT -5
I mean the battle system is the main thing you do throughout the game if you don't like that it's almost game over already. Well, battling is the main thing you do in some games. In others it is talking to folks, while others still seem to be little more than giant collections of mini-games. I have a whole "dungeon" type thing in my game with no battles whatsoever, it's just hunting around looking for clues to solve a mystery (see the "Pantyland" section of my game description... if you can bear to read it... it's The Clean Underwear Quest, so I'll understand if it does not appeal to anybody at all!). If battling is "the main thing you do" either you are playing a limited number (or type) of games or you just focus on that the most. It is obviously important, and often the main attraction of a game, but I am glad that the majority went "story" on this one. I promise a better battle system next time around! Peace.
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Post by Rodak on Jun 20, 2005 4:08:01 GMT -5
Well with my teeny-weeny demo finally uploaded to the pavilion and Doan notified, it should be available soon.
So... it's time for me to reveal my vote on this matter.
I vote story because I am only in it for amusement, and while VFX and even some battle scenes make me laugh, this mostly happens during storytelling and cut scenes.
I am pleased that the consensus seems to be in favor of story because my battle system is mostly default and needs much work to be interesting or original.
I now turn this survey over to others who may benefit from it's wisdom.
Peace.
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Post by Rodak on Jun 4, 2005 4:09:41 GMT -5
I say 'functionality'. What I mean by that is that everything works as it should. William, by that do you mean that you would like to see the topic (functionality) added to the list? I only ask because I saw 5 votes and 5 responses. I do not know if you "settled for something else" or held off voting until the ballot was modified (it is possible there was a vote with no posted response). And thanks to everyone else for your input. I shall take all of your suggestions into consideration for my demo. Look for it next Sunday. Meanwhile it is time to go see what some of you people have done with your own demos. I'll post feedback as I play them. Peace. Oh yeah, I did not vote myself in this poll, but will enter my vote after I post a demo so anyone else using this post for guidelines will have more information. Thanks for participating!
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Post by Rodak on Jun 3, 2005 8:17:24 GMT -5
This is a poll that will influence how I go about polishing off my game, and may be helpful to others of us as well in making our games more appealing to others.
While I have always believed art should be created without concern for a target audience, in a situation like this (where I am going to do the same finished product no matter what) I think the info will help with deciding which aspects to polish first and post as a demo.
The question is: When playing other peoples games, what is the most important aspect to you? The choices are:
1). Story 2). Battle System 3). Environments 4). Abilities/Items 5). Visual Effects 6). Mini Games
The winning aspect will be what I do the most work on next week to get a demo ready.
This weekend is devoted to playing other people's games as I finally got a MAX Drive!
========= EDIT:: =========
If the topic you deem most important is not present feel free to post what you would have voted for and I'll add it to the list!
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Post by Rodak on Jul 1, 2005 17:55:10 GMT -5
Let us know when it's posted.
One of my favorite RPGM2 games is PseudOthello, just because I like that kind of game (and because of the amount of scripting I know must have gone into it).
I look forward to another puzzle game.
I have been working on ideas for one myself... but want to take this one project at a time.
Good luck.
Peace.
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Post by Rodak on Aug 9, 2006 16:21:00 GMT -5
I would love for this to be in the guide. OK. I was just confused because when you asked to help on the guide, and I suggested this, I thought you wanted it for that purpose. Just got confused and thought you changed your mind and decided to release it as a stand alone when I saw this. No problem. Peace.
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Post by Rodak on Aug 9, 2006 3:31:24 GMT -5
Thanks for this!
I assume you still want it worked into the VFX Guide.
If you'd rather it stand alone, that's fine too.
Less Work for me!
Great Job, though.
That is tedious and time consuming crappe!
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Post by Rodak on Oct 25, 2005 4:15:29 GMT -5
I like the sound of the first one better!
But I am a Looney and prefer silly things to a "properly constructed" RPG type thing.
Well, welcome to the boards and I look forward to seeing some demos or games in the future.
Peace.
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Post by Rodak on Jul 11, 2005 4:26:02 GMT -5
I walked through your demo and was impressed. I liked the winding ledge and broken bridges in the misty crevice and the town was well constructed.
I like a slightly higher camera angle and (a little higher on the distance) in open areas, but it was still fun.
The Dark Forest was my favorite. That is an example of when a lower camera angle really works!
Well done. Is this the environment set for Pandoras Box?
I hope so. It'd be a shame to "waste" all that work without a game to go with it.
Peace.
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Post by Rodak on Jul 6, 2005 3:51:46 GMT -5
I downloaded it last night and meant to play with it today, but my vacation has been cut short and I must go back to work today instead of next week!! Oh well... I'll still have some vacation days for later in the year. Revel in having Summers off all you young'uns! I got two days. One day really, 'cuz one of them was July 4th.
I'll post some comments as soon as I get a good look at the demo.
From what TheTrueCoolness said, It'll be worth seeing. I like the idea of a compass. It's too bad the concept could not be applied to the on screen Map.
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Post by Rodak on Oct 14, 2005 4:26:34 GMT -5
Take care of life first. It's more important (even though I look forward to more of this game).
Take a positive step and change the new user name from Constant Ruin to Constant Rune.
It sounds similar phonetically and may take the edge off the stress. I always fight stress and bad situations with bad jokes.
<><><> EDIT: <><><>
Oh, that was fast!
<><><> END EDIT: <><><> Best of luck getting it back together.
Peace.
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Post by Rodak on Jul 13, 2005 7:23:03 GMT -5
I have no idea how I did not think to suggest this yesterday, and I apologize.
When I was broke in College and needed quick cash I tutored!
I got up to $20 per hour depending on the subject and number of students.
You have proved you can teach with your map editor guide, now get out there and teach for money!!
There must be something at which you are good enough to tutor. And there are always students willing to pay.
Hang signs on bulletin boards, ask your school tutoring office, heck... I went so far as to get a cheap "Cat in The Hat" hat and use a big diaper pin to attach a note declaring "Math Tutor" (sometimes changing it to "Chemistry Tutor" if I was in that building).
And it worked!!
If it worked for me, it may work for you.
Again, best of luck.
Peace
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Post by Rodak on Jul 12, 2005 17:59:40 GMT -5
Wow.
I just read about your recent troubles.
Life is like that sometimes. I have been broke and homeless myself and can sympathize.
All I can say is to just hang in there. There is a line that I always repeated to myself when things got really bad; "After this, things can only get better."
There are many options still open to you. This may sound trite, but it is in the spirit of your "Go to the top" advice: Contact the Government Office responsible for the loan situation and request special dispensation, telling them what could happen if they say no.
It can't hurt.
Best of luck. I hope things improve rapidly!
Peace.
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Post by Rodak on Jul 12, 2005 17:39:35 GMT -5
OK it's official.
I really like your puzzles, but I have a criticism.
Without a strategy guide they require too much research. Perhaps some hints dropped somewhere would alleviate the problem. But I am not one to criticize without offering a solution, so...
For the number of blocks in the building editor question you could place the three digits of the answers as "numbered blocks" (the blocks with numbers on them) on the floor. To make it more subtle, spread them out, one in each room. You could even place distraction numbers, but rotate them so the answer is the only set of numbered blocks. facing in a particular direction.
Use the vfx editor to make the name of the Fu-Ma traitor in 3D text and have it move slowly in and out of a wall in a corner that you would not normally stand in for long. Then it is a matter of luck and thorough exploration, but the name is there for the diligent.
Your list of puzzle types is good. I'd add some logic puzzles and some color or graphic driven stuff too. Those are intentionally general suggestions, I'll get specific if you like.
Good luck with it.
Peace.
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