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Post by gangstahfolife on Feb 17, 2006 22:35:45 GMT -5
Actually, if you remember, I mentioned before that I was working on another project. Well I took a break from Deston Chronicles and started working on Dimension Adventures. And its ready for a demo already. Two stages have been made, tested, and completed. The demo would most likely take 20 minutes or so to complete.
So how do I put the demo on here?
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Post by gangstahfolife on Feb 17, 2006 18:34:47 GMT -5
Heeyyy! Its been awhile since I posted back in here. Time for an small update that doesn't cover every detail.
*Update*
The Opening sequence is basically done. Everything there is all set to go. Should I add an inn in the first town? I'm really lazy and the ground in the town is very uneven(on purpose) and its hard to place a house that'll look right...and I'm lazy.
Finished actually making the first dungeon(not including encounters though). I'm still testing to make a balanced game. I've balanced one monster but I still need to do the other monster that lurks in the cave...and the boss as well. Still trying to figure out how to set a specific BGM for a specific battle.
Also, I've finished making the first set of weapons and items(excluding Tech Items) for the game.
Also added a long mini game(has to do with delivering items for people) and a whole new map section to continue the story.
I gotta make a video of my first dungeon. The dungeon just looks sorta...wierd. I don't know. I need an outside opinion. Maybe I'll have one of my friends look at it.
Thats what I did today. First time I picked it up in a week, so it was long overdue.
I'll continue to give updates if you guys want me to.
Thanks for reading this thread and for the feadback.
As for the cliche story, I'll think of something. I haven't gotten into the story so I'll switch it up a bit.
Oh yeah, and about a week ago, I almost gave up on this game. But I kept going and now I'm more exited than ever.
Just to make sure I don't get too bored, I started a new game called "Dimension Adventures." A game where you start out in a big arena and you can choose portals or levels to enter where you figure out puzzles and advance the story.
Thats all for now. Thanks! Cya!
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Post by gangstahfolife on Feb 12, 2006 22:42:53 GMT -5
Ok, thanks guys. I'll start testing tommorow to get a good battle system.
Next I'm trying to make something called Tech Items. Not sure if I explained this yet. Its an item that teaches an ability to one person. Spells like Fire, Ice, Lighting etc... are learned through these items.
The problem is implementing them into the items and making it so that only a certain character can learn that ability. Any ideas?
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Post by gangstahfolife on Feb 12, 2006 15:23:33 GMT -5
Yea, thanks for the replies guys. I understand what your saying about not telling you guys what the whole thing is going to be about. Sorry bout that.
I'll keep trying my hardest to make this the best it can possibly get.
However, I would like help on one section.
Gameplay.
I can't get the strength of the characters to be decent. Not too weak, not too strong. I don't know how strong the weapons should be. And sometimes the enemies are too strong. Sometimes there too weak. Any tips on this part of it?
Thanks for the feedback guys. Oh, and be as critical as you want. I need people to tell me the stories faults so I can make it better.
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Post by gangstahfolife on Feb 11, 2006 14:03:21 GMT -5
lol, that was funny.
I'll try and implement it into the game. I haven't really gotten into the story yet so I'm bound to make changes.
Progress: I finished the whole town of Montalk Shore. One house. One store(weapon/item store all in one). A total of six people to talk to, not including Syran or Treyor. An herb bag left on the beach. And a couple signs here and there. Not that big, but took a long time to make. Almost completed making Montalk Cave, the first dungeon. Very small. A couple small puzzles in it. Puzzle #1 Theres a statue blocking the path. You must find the switch to make the statue dissapear. Puzzle #2 When you get to the end of the cave(probably only takes 2 minutes), you see a big Rock Monumental object and nothing else. The room next to it has a harp in it. You must play the right chord on the harp to make a scroll appear. When you examine the scroll, you are attacking by the boss, Ilvale. When you defeat it, exit the cave.
I haven't made any monsters yet, and I haven't made Puzzle # 2 yet. I plan on finishing them today and then creating a path that leads out of Montalk Shore and into the world map.
Thats it. Tell me what you think. And thanks again for helping.
About the previous post, I'll definitly try and get your idea in the game. Thanks for the feedback.
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Post by gangstahfolife on Feb 10, 2006 22:20:11 GMT -5
I've decided to work on this game even if the idea is cliche and unoriginal. I changed a few things.
You don't wake up at the beginning. You are searching for a book on a bookcase when you are called outside by Treyor. Here Treyor joins your party. Thats 1 1/2 hours of work summed up in two sentences.
Problems I found: I didn't introduce where you start and it seems like I introduced the dungeon too quick without giving some backround information. I did give a little tutorial thing though. I will send you guys a minute or so long video of the game so far. Then you can tell me what to improve on.
Update on battle system: Still very early in the work. There will be the standard leveling system to get stronger in terms of attacks and stuff, and there will be standard weapons and items. However, there will also be something called Tech Items. Tech Items are things that are found that can teach certain abilities to the characters.
For Example: The Dragorious Orb is a Tech Item. It can teach the ability Fire to Syran, but it can't teach it to Treyor. The Gentle Feather is a Tech Item that teaches Sleep to Treyor. However, Syran cannot learn it.
Tell me what you think. I think that instead of writing all this stuff and having you read everything, I'll show you the video and you can comment on it yourself. Its annoying reading really long posts.
But thanks to all who have read this far. I truly appreaciate your help in making my game and your name will be included in the credits, and in the "Extras" section of my game. Only your domain name though. I will also give credit to this site, gamefaqs, and the pavillion.
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Post by gangstahfolife on Feb 10, 2006 21:22:12 GMT -5
Wow, thanks for the feedback guys. Now that I reread my post, you guys pointed out some major problems in my story. But how would I spice up getting the three sacred stones? I want to keep it in there, but I don't want it to be cliche. More of the story: I want to change the man in the hood to a king of the nation. He learns of your skills(don't know how, haven't figured it out yet) and summons you to his castle. He sends you on the quest for the three stones. Origanally they were crystals, but I changed it to stones to be just a little different. So when you get to the first shrine up on a mountain, you learn that the crystals grant extrodinary powers to those who find all three and combine them. Here you encounter another man looking for the gems. His name is Malokite. You decide that instead of getting the gems for the king, that you would keep the stones away from Malokite and the king. I want to make each shrine unique and special and different. At each shrine you learn a little bit more about the ongoing events. First Shrine: Name: Ancient Shrine Stone: Nanture Stone Location: On top of a forrested mountain. A long path filled with all sorts of traps and puzzles. You will be traveling through a long forest and up a steep mountain. What you learn: You learn about the crystals power when they unite. You learn of the evil man Malokite. Reason behind its location and name: Its supposed to be the most natural and old thing on the planet, making you feel like you don't belong there. Making you feel uncomfortable and wanting to get out as soon as you can. The Nanture Stone is a green stone that represents nature and the world. In this shrine you do not get to the stone in time and Malokite takes it away. Second Shrine Name: Ocean Shrine Stone: Aquitine Stone Location: In the middle of the ocean. Its a big tower that stands up from the bottom of the ocean reaching all the way to the surface of the water, which is where you enter. It is filled with puzzles and monsters. In this temple, you recieve the temporary power of going underwater. This is because parts of the temple are underwater and some parts are above water. What you learn: You learn of the Holy protector, but are not exactly sure what it is yet. You learn of the Ancient Soldier Arial from writings on a wall. Arial will awaken and continously hunt down the people who take the stone from its stand. Syran and the rest of the team remove the stone and the place starts collapsing. They must reach the top before the whole place falls down. When they get to the top, Arial appears from out of the water. Arial is much to hard to defeat at this point in the game and you must lose to him. However, you manage to escape with the stone. Later you find out that Malokite planned for you to take the stone so that Arial would chase after you instead of him. The Aquitine stone represents all the secrets of the world. Since it is isolated from the whole world and most secrets of the world are found in the deep depths of the ocean, where no light shines. Third Shrine: Name: Lost Souls Shrine Stone: Masten Stone Location: Located somewhere on earth, but the location cannot be recorded by anyone. It seems to cover a wide range of area but it still cannot be found. People who have wondered in have immediatly left. When they returned to the same place later, the shrine was no where in site. Airships have wondered over the land trying to find it but they never can. The shrine is a combination of a desertedand rotting old city and an old forest. The buildings are all rubble and the trees are old and strange. The air is foul and its very foggy. This is where the souls of the dead people lye. Not ordinary souls though. Evil souls. Here is where you finally kill Arial(After many battles) You encounter many ghosts along the way that try and stop you. Ordinary weapons can't harm them. You need to use special weapons found at the shrine itself. You find and fight many of the ghosts of the people that you fight earlier in the game. What you learn here: You learn that the Holy Protector is Phranix. You learn that uniting the three crystals will not only give you incredible power, but it will also open a portal to another realm(Hence the title). Furthermore you learn that the Holy Protector will be released into the world after the stones are united, to fight against the one with the stones. Then it will proceed to destroy the realm where the crystals were united in. The Masten Stone represents all the death, sorrow, and evil things in the world. More information: Malokite steals the Aquitine stone from you and gets to the Masten stone before you. He has all three stones. He is a dark prince from the Nega-Realm(thats the other realm that Syran doesn't live in). However, the Nega-Realm is in ruins and disorder. The world is a darker and more depressing place there. A war once existed between the two realms. The King of the Nega-Realm obtained the three stones and the Holy Protector wiped the Nega-Realm out with its power, which is why it is a dark and depressing place. The Prince wants to summon all three stones so that the Holy Protector will wipe out the Era-Realm(Syran's Realm). With the Era-Realm destroyed, the Prince will gather his soldiers from the Nega-Realm and rule over both realms. He will become the Ruler of two worlds. Syran must kill the Dark Prince Malokite and Phranix at the end. Malokite succeeds in summoning the stones and Phranix is released. First you reach Malokite and you must fight him. Then Phranix comes to the crystals who now happen to be in the hands of Syran and the team. The final boss here is Phranix. If you read that, I greatly thank you.
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Post by gangstahfolife on Feb 9, 2006 17:23:10 GMT -5
HEYYY EVERYONE!
Ok, so here is my new project. Its part of a series.
Deston Chronicles: The Two Realms
Main Character: Name: Syran Age: 18 Profession: Theif/Treasure Hunter Weapon: Sword Backround: Just an oridinary boy that grew up in the city of Restreer. During his childhood, he loved to go on adventures through the big streets and find secret things. He loved to play hide and seek and do treasure hunts. He grew up to be a treasure hunter and part theif when he had to. Leaving Restreer at 15, Syran and his friend Treyor travel around the world for special items to sell in markets.
Games Beginning:
At the beginning of the game Syran is currently staying at Montalk Town and is getting read to enter the Montalk cave, the first dungeon. Montalk is a small town off the coast of the ocean and has a small dock for trade. You cannot access the docks until later in the game when you get a merchant's license though. You wake up and find Treyor waiting for you outside. Treyor joins you.
To advance the story, you must enter the Montalk cave and find the treasure deep inside of it. When you obtain the treasure you head out to the big city Restreer.
However, you find a small cavern on your way back and decide to enter it. Inside you find strange writings on the walls. At the end you find an old blank orb. This will become important later on.
From here you travel to Restreer where you take part in the mini-game of selling the treasure from Montalk cave. Depending on what you do, you can get a lot of money, or very little money.
While in the Market, a man in a black robe summons you. He gives you a quest. A quest to find three sacred stones.
To be Continued:
I hope this gains more interest. If it does, I'll continue. If it doesn't, then I'll stop. If you read that whole thing, thanks!
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Post by gangstahfolife on Feb 23, 2006 22:07:44 GMT -5
Oh yeah, and could you tell me how the jumping system is done. It would be a great help. And also, how do you edit your posts?
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Post by gangstahfolife on Feb 23, 2006 18:59:48 GMT -5
Cool...I was wondering if you could get screenshots or a video or something so I could see what Scurvy Dogs is like...since I can't play it yet.
Thats all. Peace out!
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Post by gangstahfolife on Feb 22, 2006 23:28:31 GMT -5
I can't play it right now because I don't have the graphics or whatever program needed to play it...by the way, what do you need to play it anyway?
Post some pics so I can find out for myself what it looks like. I was trying to do something like that. But more like a "Super Smash Brothers" Type of game. Where can I find the jumping mechanics you used?
Its probably very good...so in advance I give it 4 stars.
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Post by gangstahfolife on Feb 5, 2006 20:25:07 GMT -5
This is just a suggestion for a contest. Don't know if we have it here already.
Here it is. Everyone who wants to participate will submit a 10 minute preview of their game. The judge chooses the best one.
Just a suggestion.
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Post by gangstahfolife on Feb 26, 2006 17:47:32 GMT -5
^That sounds pretty cool. I'll try to check it out.
****UPDATE****
I have stopped progress on Deston Chronicles: The Two Realms for now. I accidently erased the file again. Started a new game, so no need to fear.
Peace out!
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Post by gangstahfolife on Feb 2, 2006 16:15:01 GMT -5
Wow, thanks for the suggestion guys. I'm going to take your advice and not start the trilogy first. I'll start out making a simple quest. I'll probably make it very humorous. I'll do it just to refresh my memory and to learn new things for the real projects.
Berry Picking
The main character is Hopp, and your 15 years old. You help your parents run a small item shop. Your parents are making a special potion and have all of the ingredients except fresh berries. Your job is to climb Berry mountain and reach the berry bush on top. When you get back you find out that the berries aren't fresh enough and you must go to the Land of Berries for the best berries.
This game will consist of: One town- Berry Town- 1 screen with 3 houses.
Three dungeons: 1) Berry Mountain- Maybe 1 or 2 screens of climbing. Very small. 2) Berry Forest- Probably 3-5 short screens of traveling through a forest. 3) The Red Path- A red path leading to the entrance of Berry Land. 6-7 screens.
Two bosses: 1) Mint- Easy first boss. 2) Berry King- Ruler of all berries. Second and final boss.
Simple enough. It should only take a few weeks to complete it and I'll just be adding really random things in it so it shouldn't get boring.
One more question: Could someone post a link previews of games that have been created with RPG Maker 2? I once watched this movie called "Vanished Nights" and it was a preview to a game on RPG Maker 2. I was amazed with what you could do. I'd like to see some other previews but I couldn't find any.
Thanks for helping guys. I'll keep you informed.
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Post by gangstahfolife on Feb 1, 2006 23:20:10 GMT -5
Hey everyone. Noob here. But everyone's gotta start somewhere. I plan to start the first game of a trilogy very soon and was wondering a few things. I only have basic knowledge of the game and am still having trouble understanding variables and input variables, though I understand flags now. Custom Music HelpAlright, so about a year ago I decided to not work on a new game, but to try and practice making custom music for future projects. However, when I combined the scripts for my song, using a guide on www.gamefaqs.com, the song did not come out right. I tested the song on a program on the computer and transfered it to the game but it still didn't work. What went wrong? Beginning Cutscene HelpAlright, I want the beginning of my game to start out with a black screen and text. I know to create a black room and all that stuff but then I want to transfer between the black screen and other screens to help move the story and tell the story with visuals. However, I want to do this without hearing the "Switching areas" sound from using the transport button. What do I do. Also, on average, how long should the beginning cutscene be? Beginning the GameTell me what you think of this beginning. Your a theif/treasure hunter and you start out in a small town staying in an inn. When you wake up and go into town, you meat your friend who is your assistant. You hear rumors of secret treasures in a partly underwater cave or cove and you decide to head out. This is the first dungeon. At the cove, you head through the small cove by land and by water. After you make it to the end you fight the first boss protecting the treasure and obtain the Untamed Ring. You take the ring back to the town and get ready to head to the big city, Restreer, to sell it. Still working out names. When you arrive at the city, you head to the market area and try and bargain with the people there. This will be sort of a mini-game. Choose the right choices and people will spend more money to buy the ring, choose the wrong choices and you will recieve less money for buying it. After selling the ring, you wander around the market seeing what you can get. Somehow(haven't worked this part out yet) you hear a rumor of the three Deston Crystals(cliche, I know). One located in a forested mountain, the other located in an underwater temple, and the last is unknown. You head to the forested mountain first. Thats the beginning so far. Tell me what you think. If you took the time to read this and help me, then I greatly thank you.
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Post by gangstahfolife on Feb 3, 2006 23:49:55 GMT -5
Oh yeah, and I'm planning on using this song in RPG Maker 2, just so you know that its related to RPG Maker 2 and not just a random topic.
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Post by gangstahfolife on Feb 3, 2006 23:49:06 GMT -5
On my computer I use a program called Print Music 2002 to create music and then play it back. Its a pretty cool program. I would like to let you guys listen to a recent song I composed called "Mark of a Warrior." I would like some feedback. However, the problem is that the only way to play the song is to write it on the sheet music itself and then press the play button and it plays the notes. There is no option to just save the song and saving the sheet music just saves the sheet music, and not the recording. If I could somehow get the actual song and not the sheet music on my computer, then I could put it up, but I can't figure out how to do it. Any tips?
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Post by gangstahfolife on Sept 15, 2006 21:50:57 GMT -5
Awesome job Reality. Nice jetback.
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Post by gangstahfolife on Aug 1, 2006 21:50:39 GMT -5
That...was...AWESOME!!!! I didn't even know that was possible in RPG Maker 2.
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Post by gangstahfolife on Mar 23, 2007 22:11:11 GMT -5
I'm way out of touch. I haven't played RPG Maker 2 in months, so sorry if these questions are way noobish.
I've decided to make a beginning adventure just to get used to the RPG Maker 2 controls again and learn some new things about the system. For example, I have no clue what variables do and no matter how hard I try to learn I don't get it. I didn't even understand flags until I tried the example in the RPG Maker 2 strategy guide.
So, I wanted to ask if somebody could please post a simple example, with full scripting details, and make a simple event containing a variable. Please don't describe it, because I just don't get it. I have to actually do it to learn. If anybody could help me out here, this would be a big help.
Ok, now secondly...I'm trying to make a flying bird event that will circle around a specific area. I tried the wander command but it isn't working. Maybe I have to do bypass objects or something like that but it's path appears to be pretty clear. What I did was I made an action script and made the "random" setup for the bird's movement. Then I put this in the "Motion" section in the event editor. Then I just placed it in the air. What am I doing wrong here?
Thanks for the help here.
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Post by gangstahfolife on Jan 7, 2007 23:11:12 GMT -5
What does changing the "Tempo" of a bunch of notes individualy actually do. Does it mean that if a bunch of notes are bunched together with the same tempo setting, they will go at that specified speed. Because I know what it it is in regular music but I'm not sure if I do the same thing in RPG Maker 2 with each individual notes for custom music it will actually work.
The reason I ask because I wrote a piece of music that has two speeds(122 and 144 or something like that) and I wondered if I would have to adjust the tempo settings or change the wait times to make it seem like it's going faster. I have more questions but this is it for now.
Thanks in advance!
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Post by gangstahfolife on Jan 2, 2007 21:09:43 GMT -5
Dude...that was awesome! Those scenes in your RPG Maker 2 game were very impressive. And I agree, although I have not played RPG Maker 3, I think that RPG Maker 2 is better. At least from what I've scene.
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Post by gangstahfolife on Nov 16, 2006 17:20:14 GMT -5
WHOA! Nwalterstorf? From the MGS 4 boards on Gamefaqs?
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Post by gangstahfolife on Jul 27, 2006 0:03:30 GMT -5
I play all RPGs so I don't really mind any battle system. About stealing, I don't even understand variables yet, so I can't help you here! Sorry!
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Post by gangstahfolife on Jul 24, 2006 22:41:45 GMT -5
WOW!! Thank you very much The Solemn Truth. I was either gonna go with method 1 or 3 but I think since method 1 is easier to work with I'm gonna go with that. Thank you for taking the time to post all that. I'm going to try it out now. And I'm not very good with variables so I think I might have a little trouble with this. I'll post again later to tell if it worked. Thanks again!
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